Closed WombatFromHell closed 5 years ago
I'm nearing completion on the new asynchronous event-based process detection and monitoring system going into v1.09. These changes will need lots of testing so I'll likely make a pre-release test build in the next few days depending on how much time I have.
I've gotten sidetracked with refactoring of the config file handling code. It's in dire need of an overhaul. I'm still testing the process detection and monitoring system.
Rewrite is 99% done. Just need to write unit tests and squash some async bugs in LaunchLogic
before I push out a pre-release beta.
I'll be testing an experimental process tracking system for v1.10. I thought I would have time to implement and test it over the weekend, but this is not going to be the case. I'll finish up writing unit tests for the new config handling code and push a pre-release. Should be out in a day at most.
Change of plans. It looks like I need to implement child process tracking in order to solve issues with Diablo 3 and EGL games. I'll also be adding automatic config migration to prevent loss of data for pre v1.09 configs.
Tracking of process (grand)children is in (with it comes improved game process detection), now just "legacy" (pre v1.09) config migration left to go. I'll probably constrain this migration to existing Path/Arg variables. The new timeouts in v1.09 generally give a better experience for most users, so overriding them makes sense I think.
Both sets of non-standard launching bugs should be fixed in build v1.09c. I've tested against: Diablo 3 (Battle.net), Dauntless (EGL), Apex Legends, and AC: Odyssey (Steam -> UPlay). All check out. I'm just running through some final tests before I push the next build.
I'll give v1.09f a few more days of testing in pre-release before I move it to a full release build. I'll go ahead and close this task ticket now since I'm not aware of any blockers before release.
ForceLauncher
withAutoGameLaunch
option and fixed bugs.TerminateOSOLUponLaunch
option (made obsolete byAutoGameLaunch
).PreGameWaitTime
option for delaying game launch.CommandlineProxy
feature (how many people even used this?)LauncherMode
, OSOL will now automatically useLauncherURI
for setting its mode.LauncherURI
mode.