This one has been a bit iffy. During actual multiplayer games, it would be impossible for the game to properly end. While all living players would be at the escape zone, the final sequence wouldn't trigger. Further testing is required to figure out what explicitly causes this issue.
This one has been a bit iffy. During actual multiplayer games, it would be impossible for the game to properly end. While all living players would be at the escape zone, the final sequence wouldn't trigger. Further testing is required to figure out what explicitly causes this issue.