Closed AmyOrz closed 5 years ago
Merging #25 into dev will increase coverage by
0.04%
. The diff coverage isn/a
.
@@ Coverage Diff @@
## dev #25 +/- ##
==========================================
+ Coverage 87.18% 87.23% +0.04%
==========================================
Files 293 295 +2
Lines 5050 5060 +10
==========================================
+ Hits 4403 4414 +11
+ Misses 647 646 -1
Impacted Files | Coverage Δ | |
---|---|---|
...service/stateTuple/logic/GameObjectLogicService.js | 89.47% <0%> (-3.86%) |
:arrow_down: |
...bal/src/service/state/engine/SceneEngineService.js | 93.33% <0%> (-1.67%) |
:arrow_down: |
...src/service/stateTuple/logic/CameraLogicService.js | 100% <0%> (ø) |
:arrow_up: |
...ice/record/editor/setting/OperateSettingService.js | 100% <0%> (ø) |
:arrow_up: |
...ventHandler/LeftHeaderAddGameObjectEventHandler.js | 100% <0%> (ø) |
:arrow_up: |
...service/state/engine/camera/CameraEngineService.js | 100% <0%> (ø) |
:arrow_up: |
...rvice/record/editor/setting/ParseSettingService.js | 0% <0%> (ø) |
:arrow_up: |
...src/service/state/engine/PrimitiveEngineService.js | ||
...tate/editor/setting/HotKeysSettingEditorService.js | 100% <0%> (ø) |
|
.../service/stateTuple/logic/PrimitiveLogicService.js | 100% <0%> (ø) |
|
... and 2 more |
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if has currentSceneTreeNode, add into it. if not, add into scene gameObject