You can see the insides of some of the character’s limbs while they are moving. Arms are the most obvious (another example picture appears in the next point):
The animation is sluggish and slow, characters have such a slow onset to show what action they'll be doing next, such as pushing a box. Other animations do not feel natural or well-designed, such as the ice skating one. Which basically makes a stinker’s foot disconnect from the body, as visible here:
You can see the ice through Stinky’s right foot.
Suggestions: make the animations look natural by shortening the startup time so the characters quickly assume their next action, basically, it needs to be more snappy. Also, try replicating the keyframes of the original models or improve upon them. Especially key poses, this will heavily improve the look of the ice skating animation.
You can see the insides of some of the character’s limbs while they are moving. Arms are the most obvious (another example picture appears in the next point):
The animation is sluggish and slow, characters have such a slow onset to show what action they'll be doing next, such as pushing a box. Other animations do not feel natural or well-designed, such as the ice skating one. Which basically makes a stinker’s foot disconnect from the body, as visible here:
You can see the ice through Stinky’s right foot.
Suggestions: make the animations look natural by shortening the startup time so the characters quickly assume their next action, basically, it needs to be more snappy. Also, try replicating the keyframes of the original models or improve upon them. Especially key poses, this will heavily improve the look of the ice skating animation.