Wonderland-Mobile / Issue-Tracker

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Ash's live stream: Tabulation of issues, suggestions and comments #884

Closed ghost closed 2 weeks ago

ghost commented 10 months ago

Sorry to disrupt here, just would like to put an overall page for tabulation and link to Ash's live stream (per timestamp) for ease of reference. Links to the noted issues are added. Some might already have been mentioned in previous issues, if they are similar or relevant, can be reopened (if the problem is still recurring).

Do comment if there are mistakes, or if I've missed out something! Alternatively, feel free to edit or otherwise duplicate the text from this list here into a separate form or issue, such that you can check for completion as and when necessary.

Startup _1. (0:10, 1:28:44) [#748] Startup: Figure out why the game takes a long time to load up (~20s).

Main Menu

  1. (2:15) [#868] Consider using actual background instead of image sliders to be more appealing
  2. (4:30) [#869] Stinky on the logo is a 3D visual, should be consistent with other character icons that are 2D
  3. (5:00) [#868] [Discord kumaccino] can use sunrise instead of background slide show which is distracting

Options

  1. (6:10) [#870] Amplitude of button clicks in and out are different, should be made consistent with all other button clicks
  2. (8:27) [#870] Change the button click sound to something else from the Wonderland gameplay
  3. (16:07) [#874] Consider merging the buttons "Change Language", "Controls (F10)" into "Options" and put them in four tabs, then calling it "Help and Options" or sorts

Help page

  1. (9:30) [#873] Feels like infodumping; can be made more compact to save on the wall of text, click on something and that would then show what it does
  2. (11:28) [#873] Yellow chomper icon is slightly off-center
  3. (11:58) [#871] [Suggestion] Change UFO or mothership icon to be more distinguished. Can experiment, maybe make it a little bit more darker. But depends on community feedback/agreement.
  4. (13:07) [#872] Wood box can be preferably made a little darker, feels a little stale / not so interesting. Though can get accustomed to current one. Tone in the colors? Make them more vibrant (more contrast)

Game mechanics

  1. (17:56, 18:17) [#875] Entering L7: Sometimes boulders skip frames and suddenly just shift forward (when pushed onto the conveyor)
  2. (20:00, 21:54) [#876] Entering L7: Fireballs don't look like they are rendered properly, looks empty on one side and when paused. Hole/weird triangle in the texture? Should look more intimidating. [Discord minimus: giving the fire additive blending could help a lot] [Flickering particles]
  3. (29:53) [#877, #527] Secret Worlds L32: The water: Looks frazzled, moves in erratic fashion, like a pool getting electrocuted, feels super weird and absurd to look at. But color is ok. Frequency of the turbulence is super high but intensity is low, can see very vividly in the shadow of the wall. Suggestion: slower-flowing water. [Discord kumaccino: water reflection spazzes out too agressively near the walls or floor] [Discord minimus: if the water was calmer the reflections would work a lot better]
  4. (37:44) [#879] SW L39: Very laggy level (if on higher FPS), compared to others like Fifth Anniversary L1. (Comment: Custom models too, perhaps?) [Discord minimus: tower effect?]
  5. (37:44) [#878] Should put option to adjust FPS.
  6. (42:44) [#880] SW L11: Empty area in Stinky sprite when pushing boxes. Use automatic weights & attach the leg? [Discord: looks like leg is getting detached from the body]
  7. (48:49, 50:15) [#881] Entering L5: Interaction between (wood) boxes and boulders. Boulder was halfway through the box and didn't break it yet, original was probably broken at first contact. Hitbox too small?
  8. (56:36) [#882, #633] Entering L30: Round button graphics: thin blue line at the bottom. Possibly due to not well aligned to floor level. (Comment: Possible conflict with Rainbow-texture levels if put at floor level?) When pressed down, there is also an area on the button where it looks transparent (issue shared with other button types). Suggestion: provide depth, so color is indented inwards and metal circle pushed outwards, to look 3D.
  9. (1:01:16) [#883] Winning game sound effect is too orchestral and weird and feels out of place with the rest of the game sounds
  10. (1:04:35) [#] SW L12: Tree shadows point right-downwards, but no shadow of the trunk itself. Experiment with centering the shadows?
  11. (1:08:31) [#895] SW L64: Level starts slanted if stinker is on a conveyor and also when switching to another stinker on a conveyor-- is this intentional?
  12. (1:08:49) [#886] SW L96: When tinted yellow, level walls look different from outer background walls. Should the tint cover the background too? Should make it consistent
  13. (1:10:54) [#650] SW L86: UFO fireball has same "transparent" issue as cannon fireball.
  14. (1:15:15) [#721] Tutorial L3: Bug with the spikes; when loading from save, their frequency becomes erratic (check if is this resolved?)
  15. (1:16:54) [#887, #736] Beyond Wonderland L4: For 1st-person, choppy transition animation, especially when pressing S
  16. (1:26:05) [#889, #698] Remastered music is noticeably louder than the original, though just a tiny bit. Can adjust with Audacity
  17. (1:35:36) [#890, #652] SW L8: Stationary fireballs visuals are cool but look completely out of place with the rest of the game. Instead of realistic fireballs, could make something more cartoonish to fit with the rest of the game. Perhaps a stationary cannon's fireball.
  18. (1:39:47) [#891] Beyond L17: Warp Gate: Modify the "sea-urchin" like texture, instead of just rotating, make it feel like about to rupture (expand/contract erratically), have a sinister look and feeling. Perhaps mimic the WA void particles?
  19. (1:47:47) [#892] Tutorial L14: Z-Bots look darker than normal, can be made lighter [Discord joseppey: make the shade of blue at the top of the zbot the same shade throughout the zbot model]

Menus, cont'd

  1. (1:20:24) [#522, #749] SW: Bring back map; also perhaps put a map for each and every story (including fast travel)? Would be a very big but beautiful step, menu would look very interactive
  2. (1:23:34) [#888, #861] Story selection menu: Use a hover-over to show descriptions. Or have a master show/hide button for descriptions?
  3. (1:29:48) [#874] Game Pause Menu: Too many buttons. Thus still need to merge buttons. Consider adding more hotkeys.
  4. (1:31:11) [#674] Controls: Would be nice to have customizable keys.
  5. (1:53:15) [#893] PowerUps Pause menu: Would be nice to make all the button icons consistently either 2D or 3D
  6. (1:54:21) [#867] German translation: Back To Wonderland L19 should be "Pfad des Feuers" [Discord joseppey]
  7. (1:55:16) [#894] SW L76: The Courtyard solution image looks stretched. [Discord kumaccino: some of the solution images are extremely low resolution and stretched]
tooda02 commented 2 weeks ago

All of these issues except #889 are now fixed