Per Adrius on Discord:
Would it make sense to disallow the opening of an uncompleted mainline story level (e.g. from Secret Worlds) in the level editor, and unlock that option only after it has received at least one star?
This would make sure the player has at least made an attempt to solve it, rather than use the level editor to bypass the solution (e.g. check for secret passage routes, or figure out the layout of a first-person POV level). Custom user-made levels would be excluded from this restriction
.
Nonetheless this may be a somewhat unpopular move for other players, so I'm ambivalent. Another possibility would be to give it a Power-Up cost, but that would create more technical complications so not too inclined there either.
Per Adrius on Discord: Would it make sense to disallow the opening of an uncompleted mainline story level (e.g. from Secret Worlds) in the level editor, and unlock that option only after it has received at least one star?
This would make sure the player has at least made an attempt to solve it, rather than use the level editor to bypass the solution (e.g. check for secret passage routes, or figure out the layout of a first-person POV level). Custom user-made levels would be excluded from this restriction . Nonetheless this may be a somewhat unpopular move for other players, so I'm ambivalent. Another possibility would be to give it a Power-Up cost, but that would create more technical complications so not too inclined there either.