WooshiiDev / HierarchyDecorator

Lightweight Unity Plugin transforming the Hierarchy into what it should be. Adds headers, styles, icons and more.
MIT License
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Bug - Active Swiping maintains click when dragging objects out of hierarchy #55

Closed Rekun closed 1 year ago

Rekun commented 2 years ago

Current Unity version used 2020.3.22f1

Describe the bug When dragging something out of the hierarchy, for example, to the Timeline, moving the mouse over the hierarchy again (without any mouse button pressed) will start to turn off the gameObjects, like if the hierarchy detects that you are still holding the click

To Reproduce (If applicable)

Active Swiping must be ON

Drag something from the hierarchy to the timeline, then without clicking again, move the mouse over the boxes to turn off/On the objects

Screenshots If applicable, add screenshots to help explain your problem.

Additional context Add any other context about the problem here.

WooshiiDev commented 2 years ago

Hi Rekun,

I've been trying to replicate this in a few different versions (2018.4.x, 2020.3.5f1) and in 0.9.0 I cleaned up the logic for activation swiping. With that came some logic changes with how active swiping was handled.

I think this has been fixed, however because I cannot replicate this, would it be possible if you could pull the latest commit from 0.9.0 and see if it still persists.

Thanks 🙂

Rekun commented 2 years ago

Hi, I was indeed using version 0.8.5 updating to 0.9.0 solved this issue but another one popped up, now I can't turn OFF/ON single objects, everytime i click is like if i clicked twice, going back to version 0.8.5 solves the problem 542cf38b01516d54c4f5275b9cb7bb27

in this gif i am just clicking 1 time for each ON/OFF cycle

WooshiiDev commented 1 year ago

Bug has been fixed, pushing to v0.9