Closed Rekun closed 1 year ago
Hi Rekun,
I've been trying to replicate this in a few different versions (2018.4.x, 2020.3.5f1) and in 0.9.0 I cleaned up the logic for activation swiping. With that came some logic changes with how active swiping was handled.
I think this has been fixed, however because I cannot replicate this, would it be possible if you could pull the latest commit from 0.9.0 and see if it still persists.
Thanks 🙂
Hi, I was indeed using version 0.8.5 updating to 0.9.0 solved this issue but another one popped up, now I can't turn OFF/ON single objects, everytime i click is like if i clicked twice, going back to version 0.8.5 solves the problem
in this gif i am just clicking 1 time for each ON/OFF cycle
Bug has been fixed, pushing to v0.9
Current Unity version used 2020.3.22f1
Describe the bug When dragging something out of the hierarchy, for example, to the Timeline, moving the mouse over the hierarchy again (without any mouse button pressed) will start to turn off the gameObjects, like if the hierarchy detects that you are still holding the click
To Reproduce (If applicable)
Active Swiping must be ON
Drag something from the hierarchy to the timeline, then without clicking again, move the mouse over the boxes to turn off/On the objects
Screenshots If applicable, add screenshots to help explain your problem.
Additional context Add any other context about the problem here.