Open emptybraces opened 6 months ago
Current Unity version used 2023.2.15f1
Describe the bug Following exception occured and objects in hierarchy view is hidden.
MissingReferenceException: The object of type 'UnityEngine.Transform' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) (at <123ecbb0004d46b4bbbd5457b343f3c5>:0) UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at <123ecbb0004d46b4bbbd5457b343f3c5>:0) UnityEngine.Transform.get_childCount () (at <123ecbb0004d46b4bbbd5457b343f3c5>:0) HierarchyDecorator.BreadcrumbsDrawer.DrawInternal (UnityEngine.Rect rect, UnityEngine.GameObject instance, HierarchyDecorator.Settings _settings) (at Assets/HierarchyDecorator/Scripts/Editor/Hierarchy/Drawers/BreadcrumbsDrawer.cs:43) HierarchyDecorator.HierarchyDrawer.Draw (UnityEngine.Rect rect, UnityEngine.GameObject instance, HierarchyDecorator.Settings settings) (at Assets/HierarchyDecorator/Scripts/Editor/Hierarchy/HierarchyDrawer.cs:21) HierarchyDecorator.HierarchyDecorator.OnHierarchyItem (System.Int32 instanceID, UnityEngine.Rect selectionRect) (at Assets/HierarchyDecorator/Scripts/Editor/HierarchyDecorator.cs:122) UnityEditor.GameObjectTreeViewGUI.UserCallbackRowGUI (System.Int32 itemID, UnityEngine.Rect rect) (at <ef6d5d4ea4aa484c9d9bb0be4865c768>:0) UnityEditor.SceneHierarchy.OnRowGUICallback (System.Int32 itemID, UnityEngine.Rect rect) (at <ef6d5d4ea4aa484c9d9bb0be4865c768>:0) UnityEditor.IMGUI.Controls.TreeViewController.DoItemGUI (UnityEditor.IMGUI.Controls.TreeViewItem item, System.Int32 row, System.Single rowWidth, System.Boolean hasFocus) (at <ef6d5d4ea4aa484c9d9bb0be4865c768>:0) UnityEditor.IMGUI.Controls.TreeViewController.IterateVisibleItems (System.Int32 firstRow, System.Int32 numVisibleRows, System.Single rowWidth, System.Boolean hasFocus) (at <ef6d5d4ea4aa484c9d9bb0be4865c768>:0) UnityEditor.IMGUI.Controls.TreeViewController.OnGUI (UnityEngine.Rect rect, System.Int32 keyboardControlID) (at <ef6d5d4ea4aa484c9d9bb0be4865c768>:0) UnityEditor.SceneHierarchy.DoTreeView (System.Single searchPathHeight) (at <ef6d5d4ea4aa484c9d9bb0be4865c768>:0) UnityEditor.SceneHierarchy.OnGUI (UnityEngine.Rect rect) (at <ef6d5d4ea4aa484c9d9bb0be4865c768>:0) UnityEditor.SceneHierarchyWindow.DoSceneHierarchy () (at <ef6d5d4ea4aa484c9d9bb0be4865c768>:0) UnityEditor.SceneHierarchyWindow.OnGUI () (at <ef6d5d4ea4aa484c9d9bb0be4865c768>:0) UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect onGUIPosition) (at <ef6d5d4ea4aa484c9d9bb0be4865c768>:0) UnityEditor.DockArea.DrawView (UnityEngine.Rect dockAreaRect) (at <ef6d5d4ea4aa484c9d9bb0be4865c768>:0) UnityEditor.DockArea.OldOnGUI () (at <ef6d5d4ea4aa484c9d9bb0be4865c768>:0) UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <68805bd66dea42d3b55c1c424f97b7bc>:0) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
To Reproduce (If applicable)
This is a simple but workaround code. It is not a radical solution, but at least it does not raise an exception, so the hierarchy view does not disappear.
Current Unity version used 2023.2.15f1
Describe the bug Following exception occured and objects in hierarchy view is hidden.
To Reproduce (If applicable)