WootingKb / wootility-issues

A place to report issues with the Wootility and help with feedback on existing issues
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ModTap / DKS Gamepad input issue #299

Open 1eyedW00Tleg opened 2 months ago

1eyedW00Tleg commented 2 months ago

Describe the bug Gamepad axis input bound via DKS on a different layer then the main layer is recognized on the main layer if a ModTap function is present underneath the DKS function. It works as intended otherwise. I didn't tested Controller Buttons.

To Reproduce Steps to reproduce the behaviour:

  1. assign a ModTap function (tap: basic character / hold: L-Shift for example) on the main layer
  2. assign a DKS function with controller axis input e.g. right joystick right for example on a different layer on the same key
  3. open System / Game Controller Settings on Windows
  4. select Wooting Controller and open Properties -> go to Test Tap
  5. press the main layer key and you will see that the gamepad tester recognize the input from another layer

Screenshots / Video Wooting ModTap / DKS bug

Desktop (please complete the following information):

Wootility and Firmware version tested on Wootility v4.7.2 / Firmware 2.9.1 and v2.10.0-alpha.8 v5.wootility.io / Firmware 2.9.1 and v2.10.0-alpha.8

Keyboard Type Wooting 60 HE english UK layout

Ps: I want to create a "mouse layer" which for now works quite well with the help of joystick Gremlin. Take it as a feature request to implement mouse axis output on Wooting keyboards.

happy fixing 1eyedW00Tleg