WorkingRobot / Craftimizer

The best FFXIV crafting solver via hardware accelerated Genetic MCTS.
MIT License
15 stars 5 forks source link

Toggle setting for suggested macro #13

Closed Finkenkn closed 6 months ago

Finkenkn commented 6 months ago

Hello!

To preface, my PC struggles to run FFXIV already. However, it gets much much worse every time I open the crafting menu because every single time I click on any item, it auto-opens the side bar and starts running a search for a suggested macro. I am not going to craft every item I click as sometimes I am just comparing recipies, or I already have a macro for the recipie.

Basically, I would apprciate the option to not run a show the suggested macro tab, and only show the "view saved macros/open in simulator" buttons. My standard workflow is identify an item to craft, then open in simulator to run the search w/ increased control on what foods or HQ items I am going to use. Having the Suggested Macro run every time I open it is annoying, esspecially since there is no progress bar, so I end up just having to close the crafting log to get my game playable again. For refrence, FFXIV drops to ~7 FPS for around 30 seconds (with the easier crafts) when the suggested macro calculation is running.

If it is not possible to create a toggle for removing it, a toggle for adding a button to start it from that page would work as well. Just some way for it to not start automatically for every craft item.

Thanks!

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WorkingRobot commented 6 months ago

I've already got that listed as a thing I want to improve for the next release :) I will keep your suggestion in mind, though!

Also, if you want to stop your sudden frame drops, you can reduce the core count in the settings in return for a slower solve time.

Finkenkn commented 6 months ago

Thanks for the quick response!

Great to know that its (hopefully) in the next release!

Yeah, I've seen the core setting, however its not that helpful since I will just have to toggle it back to full when I do want to run the solver, so it becomes a game of low->high->low->high and so forth. I figured I would leave a suggestion just in case!

Finkenkn commented 6 months ago

Also while I have you here?

Another suggestion would be to add the "Tier" of the collectable if thats possible. It's easy enough to just always go to highest number, but it would be a welcome suggestion to have 3 lines on the probability plot indicating where the collectablity milestones are.

I can make this into a new post if that's easier for your suggestions workflow.

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WorkingRobot commented 6 months ago

That's a smart idea; I'll add that to my checklist as well

WorkingRobot commented 6 months ago

Implemented collectability bars :) They're dynamic and they change color as you pass each one. image

WorkingRobot commented 6 months ago

Completed in https://github.com/WorkingRobot/craftimizer/commit/2cced24edf8de8998114c9377f2c5666d5dc5cf1. I'll put this into the next release (by the end of this week). Automatic suggestion is off be default, so you should no longer have any issues :)

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