Closed HackerYijia closed 10 months ago
🥇 Please DM me on Discord: @IamNoxShadow#0
Dear WorldEditAxe,
I hope this message finds you well. I have a question regarding the functionality of your proxy. I was wondering if it would be possible for an administrator to edit the configuration so that when a user connects to the proxy, instead of choosing a server to connect to, the proxy automatically directs them to a predefined connection type (e.g., 2: offline connection) and the server IP address indicated in the configuration file.
I am particularly interested in your proxy due to its speed benefits compared to the original BungeeCord protocol. I believe it would be a better choice for my player base. However, the inconvenience arises when users are repeatedly prompted to reenter the same server details. It would greatly simplify the process if I could set a specific IP and connection type for them, allowing them to easily join by selecting the configured proxy.
I appreciate your attention to this matter and any insight you can provide. Thank you for your time and assistance.
Sincerely, NoxShadow YT.
Hi there! You have to remove the default pre-added plugin in the plugins
folder. Then, you want to edit config.ts
to configure the vanilla server IP you'd like to connect to. Please note that this proxy is not a BungeeCord alternative, but rather a protocol proxy to allow EaglercraftX clients to connect to your existing public server without significantly modifying your server's configuration. IP forwarding is currently not implemented.
Refer to the following for configuration modification guidance: (bridge currently does nothing)
// from proxy/config.ts
// This folder contains options for both the bridge and networking adapter.
// Environment files and .env files are available here. Set the value of any config option to process.env.<ENV name>
import { Config } from "./launcher_types.js";
export const config: Config = {
bridge: {
enabled: false,
motd: null,
},
adapter: {
name: "EaglerProxy",
bindHost: "0.0.0.0",
bindPort: 8080,
maxConcurrentClients: 20,
skinUrlWhitelist: undefined,
motd: "FORWARD",
origins: {
allowOfflineDownloads: true,
originWhitelist: null,
originBlacklist: null,
},
server: {
host: "your-public-server-ip-here.com",
port: 25565,
},
tls: undefined,
},
};
Hello! Is there a way that I can add mulitple servers, like a network?
You have to force players to connect to a BungeeCord server.
If I am using it for my server, I cant have EaglerProxy As A Service as my motd, can I change it?
So how to change Motd?
@WorldEditAxe
remove the plugin
Okie.
Is there anyway to change the default timeout?
for what?
Websocket Connection Timeout. If it's editable.
there's no timeout system in the proxy, you should configure that on whatever upstream server you're using
Closing due to issue being stale.
Deleting the EaglerProxy as a Service plugin gives the following error when running node index.js
:
node:internal/modules/esm/resolve:264
throw new ERR_MODULE_NOT_FOUND(
^
Error [ERR_MODULE_NOT_FOUND]: Cannot find module '/home/pi/eaglerproxy/build/plugins/EagProxyAAS/types.js' imported from /home/pi/eaglerproxy/build/proxy/Proxy.js
at finalizeResolution (node:internal/modules/esm/resolve:264:11)
at moduleResolve (node:internal/modules/esm/resolve:924:10)
at defaultResolve (node:internal/modules/esm/resolve:1148:11)
at ModuleLoader.defaultResolve (node:internal/modules/esm/loader:390:12)
at ModuleLoader.resolve (node:internal/modules/esm/loader:359:25)
at ModuleLoader.getModuleJob (node:internal/modules/esm/loader:234:38)
at ModuleWrap.<anonymous> (node:internal/modules/esm/module_job:87:39)
at link (node:internal/modules/esm/module_job:86:36) {
code: 'ERR_MODULE_NOT_FOUND',
url: 'file:///home/pi/eaglerproxy/build/plugins/EagProxyAAS/types.js'
}
Node.js v21.7.3
Any help would be appreciated!
nvm i am very stupid I'm supposed to edit the stuff in the src folder
nvm again, building with the plugin missing still results in the same error!!! please help!!!
@HunterBoy344 Please report separate/unrelated issues in separate GitHub issues -- it makes issue tracking easier for me and others. I have opened a separate issue for you (#33); please use that issue to communicate moving forward (with regard to this issue).
Dear WorldEditAxe,
I hope this message finds you well. I have a question regarding the functionality of your proxy. I was wondering if it would be possible for an administrator to edit the configuration so that when a user connects to the proxy, instead of choosing a server to connect to, the proxy automatically directs them to a predefined connection type (e.g., 2: offline connection) and the server IP address indicated in the configuration file.
I am particularly interested in your proxy due to its speed benefits compared to the original BungeeCord protocol. I believe it would be a better choice for my player base. However, the inconvenience arises when users are repeatedly prompted to reenter the same server details. It would greatly simplify the process if I could set a specific IP and connection type for them, allowing them to easily join by selecting the configured proxy.
I appreciate your attention to this matter and any insight you can provide. Thank you for your time and assistance.
Sincerely, NoxShadow YT.