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WorldQL
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mammoth
Scale a single world horizontally across multiple Minecraft servers.
https://www.worldql.com/posts/2021-08-worldql-scalable-minecraft/
MIT License
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Bump sqlite-jdbc from 3.34.0 to 3.41.2.2
#74
dependabot[bot]
opened
1 year ago
0
Bump jackson-databind from 2.9.10.8 to 2.12.7.1
#73
dependabot[bot]
opened
2 years ago
0
Bump jackson-databind from 2.9.10.8 to 2.13.4.1
#72
dependabot[bot]
closed
2 years ago
1
[Config] host & worldql.host consumes only ip address
#71
MetaCringer
opened
2 years ago
0
Bump jackson-databind from 2.9.10.8 to 2.12.6.1
#70
dependabot[bot]
closed
2 years ago
1
Constant reconnect with 'You are already connected to this server!'
#69
jimkoen
opened
2 years ago
2
need help with compiling
#68
walksanatora
closed
2 years ago
1
Compatible with waterfall?
#67
notrazer40
closed
2 years ago
2
Add configuration option for chat format. Support PlaceholderAPI for chat prefixes and styling.
#66
Jaxkr
opened
2 years ago
0
Add command for teleporting one player to another, even if they are on different servers
#65
Jaxkr
closed
2 years ago
1
Adds CombatPlugin support with Placeholder!
#64
PedroMPagani
closed
2 years ago
2
Add wall effect particles to visualize borders
#63
Jaxkr
opened
2 years ago
2
Update README.md
#62
Skidamek
closed
2 years ago
0
Fix exploded blocks (tnt, respawn anchors) not being replaced by air when detonated in the DMZ
#61
Jaxkr
closed
2 years ago
0
Fix the death dupe glitches with Mammoth's own redis-based inventory sync.
#60
Jaxkr
closed
2 years ago
0
Add configuration options to enable/disable inventory/vitals sync if users want to use a different plugin.
#59
Jaxkr
closed
2 years ago
1
When you respawn after a death, you spawn at the same place you died
#58
Jaxkr
closed
2 years ago
0
The ender dragon is unbeatable because of the 4 quadrants at 0, 0 in the end. This is because there are essentially 4 dragons and 4x the amount of end crystals on top of the obsidian pillars
#57
Jaxkr
closed
2 years ago
0
Disconnecting from the server while in the Nether or the End will save your location to the correct coords, but to the overworld
#56
Jaxkr
closed
2 years ago
0
Improve reliability by automatically reconnecting to the WorldQL server if it DCs (no clientbound heartbeats for a while).
#55
Jaxkr
closed
2 years ago
3
Bump jackson-databind from 2.9.10.7 to 2.9.10.8
#54
dependabot[bot]
closed
2 years ago
0
Merge worldguard code into trunk and have it conditionally load if the soft dependencies are installed.
#53
Jaxkr
closed
2 years ago
0
When players reconnect they don't immediately broadcast armor and held items. They have to toggle it for it to appear.
#52
Jaxkr
opened
2 years ago
0
Sometimes players don't load their data for several seconds and snap back to an old position.
#51
Jaxkr
closed
2 years ago
2
Players show up in tab list even after DC. You can see this on the test server currently. This indicates players aren't being cleaned up when they DC, but it only happens sometimes.
#50
Jaxkr
opened
2 years ago
0
Noteblock disk play should sync. Noteblocks should be protected like any other chest.
#49
Jaxkr
opened
2 years ago
0
Bonemeal growth should be cancelled in the DMZ
#48
Jaxkr
opened
2 years ago
0
Respawn anchor explosions don't sync. Weird because we hook into every entity explosion + end crystals work.
#47
Jaxkr
opened
2 years ago
0
Do not create duplicate end crystals when someone places it on another server.
#46
Jaxkr
opened
2 years ago
0
Cross server combat sounds don't work.
#45
Jaxkr
opened
2 years ago
0
FlatBuffers: object serialization must not be nested.
#44
Jaxkr
opened
2 years ago
0
Bring cleanup and worldguard code into trunk.
#43
Jaxkr
closed
2 years ago
0
Figure out some way to attribute end crystal pvp deaths to the correct players.
#42
Jaxkr
opened
2 years ago
4
Create an end crystal using LocalMessage when a player places one.
#41
Jaxkr
closed
2 years ago
0
Move cross-server explosion copies to an ExplosionPrimeEvent listener instead of TNTPrimeEvent.
#40
Jaxkr
closed
2 years ago
0
Send RecordUpdate and LocalMessage block update for changed signs. Should use NBT data setting technique rather than Spigot API. Ideally all blocks and tile entities can be updated through one NBT API.
#39
Jaxkr
closed
2 years ago
1
Implement BlockRedstoneEvent and InventoryMoveEvent (hoppers, etc.) locks and nbt sync
#38
Jaxkr
opened
2 years ago
0
Ensure nether portals work as expected
#37
Jaxkr
opened
2 years ago
0
Fix compound and special directional blocks sometimes rendering incorrectly across servers (doors, beds, fences, glass panes, etc)
#36
Jaxkr
closed
2 years ago
1
Implement NBT lock/sync on container open events for chest/furnace syncing.
#35
Jaxkr
opened
2 years ago
0
When players die, their items should only drop on the server housing the player who dealt the killing blow.
#34
Jaxkr
closed
2 years ago
1
Cross server players should die correctly
#33
Jaxkr
closed
2 years ago
0
Disable any Minecraft events that don't sync properly by cancelling the events (incl redstone for now)
#32
Jaxkr
opened
2 years ago
0
Sometimes players from a different server do not appear. Likely due to logic error in how join packets are sent.
#31
Jaxkr
closed
2 years ago
2
Merge work from new into trunk. Transitioning development to this branch.
#30
Jaxkr
closed
2 years ago
0
[Question] Can this be used to just reduce world lag on a single server?
#29
nikolqy
closed
2 years ago
2
refactor some stuff, remove duplicate code and update the player on join
#28
Skyslycer
closed
2 years ago
1
[Client] Unavailable server causes client to freeze
#27
rhld16
closed
2 years ago
1
Separate n.m.s packet code by Minecraft version
#26
Jaxkr
closed
2 years ago
1
Add environment variables
#25
BlackIncorp
closed
3 years ago
1
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