After combat damage and status effects could be continuous and fall off either over time or with the use of items. With hp and energy being regained at a flat rate and status effects falling off at a flat rate as well (although status effects may not need to persist). The goal of this system is to provide a way to prevent the character from spamming combats if said combats are close. If they die there should be an associated time penalty as well.
Side Issue: Making items useable at any time in a dungeon/out of the dungeon would help make this work. Item slots always being accessible/visible and being able to monch food on demand.
After combat damage and status effects could be continuous and fall off either over time or with the use of items. With hp and energy being regained at a flat rate and status effects falling off at a flat rate as well (although status effects may not need to persist). The goal of this system is to provide a way to prevent the character from spamming combats if said combats are close. If they die there should be an associated time penalty as well.
Side Issue: Making items useable at any time in a dungeon/out of the dungeon would help make this work. Item slots always being accessible/visible and being able to monch food on demand.