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WorldsParticle
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Engine
https://worldsparticle.github.io/Engine/
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[2] Mettre à jour architecture dans TA3
#143
marielefebvre
closed
8 years ago
0
Refactoring mesh simplification
#142
lmartinpierrat
opened
8 years ago
0
Refactoring Half edge (mesh data structure)
#141
lmartinpierrat
opened
8 years ago
0
add the swizzle for glm::vec4 color.
#140
lmartinpierrat
opened
8 years ago
0
Compilation add something to know which flags is used and which cmake configuration;
#139
lmartinpierrat
opened
8 years ago
0
Rework library in order to add a template key support
#138
lmartinpierrat
closed
8 years ago
0
Textures unit test
#137
Sicarde
opened
8 years ago
0
Feature textures #85
#136
Sicarde
closed
8 years ago
0
Changer log4cpp avec quelque chose perso fait avec la std.
#135
lmartinpierrat
opened
8 years ago
0
Assimp preprocess : aiProcess_JoinIdenticalVertices
#134
lmartinpierrat
opened
8 years ago
0
[5] Design du site
#133
AnonymOwl
opened
8 years ago
0
[2] ~Editor mettre les path de l'Engine pour windows dans le .pro
#132
Thibaud-fdb
opened
8 years ago
0
replace include guard with pragma once
#131
lmartinpierrat
closed
8 years ago
0
Fix
#130
lmartinpierrat
closed
8 years ago
0
AssimpScene.hpp, underscore missing in include guard.
#129
lmartinpierrat
closed
8 years ago
0
Windows Unit Tests compiled with MD
#128
lmartinpierrat
opened
8 years ago
0
Feature export windows
#127
lmartinpierrat
closed
8 years ago
0
Implementation camera with quaternion.
#126
lmartinpierrat
opened
8 years ago
0
Delete freefly camera, update perspective camera into orthographic camera
#125
lmartinpierrat
opened
8 years ago
0
Refactoring event
#124
lmartinpierrat
opened
8 years ago
0
Feature freefly camera
#123
lmartinpierrat
closed
8 years ago
0
Feature gcc compilations flags
#122
lmartinpierrat
closed
8 years ago
0
[3] Implémentation d'une class abstraite Zone
#121
Thibaud-fdb
closed
8 years ago
0
Réflexion sur les techno pour le site web
#120
Thibaud-fdb
opened
8 years ago
0
Recherche + doc VR (linux / windows, opengl / directx)
#119
Thibaud-fdb
closed
8 years ago
0
[2] Implémentation d'une zone de forêt
#118
Thibaud-fdb
closed
8 years ago
0
[2] Implémentation d'une zone plan d'eau (mer)
#117
Thibaud-fdb
opened
8 years ago
0
Architecture de la génération de terrain : Découper les issues
#116
Thibaud-fdb
closed
8 years ago
3
[5] Framebuffer (post effect)
#115
Thibaud-fdb
opened
8 years ago
0
Gestion des bones d'animation
#114
Thibaud-fdb
opened
8 years ago
0
[2] UML de la hiérarchie du terrain (découpage en zones récursive)
#113
Thibaud-fdb
closed
8 years ago
0
[1] Passage sur slack
#112
marielefebvre
closed
8 years ago
0
Génération d’eau / mer ?
#111
TheMarvelousRaccoon
closed
8 years ago
0
Génération de forêts ?
#110
TheMarvelousRaccoon
closed
8 years ago
0
Mise en place d’un scripting pour les objets (lua) ?
#109
TheMarvelousRaccoon
closed
8 years ago
0
Mise en place des animations sur les modeles ?
#108
TheMarvelousRaccoon
closed
8 years ago
0
Post effects ? (architecture)
#107
TheMarvelousRaccoon
closed
8 years ago
0
Génération terrain ?
#106
TheMarvelousRaccoon
closed
8 years ago
0
Particules (pluie, neige, grèle) ?
#105
TheMarvelousRaccoon
closed
8 years ago
0
Début d’implémentation de l’Oculus Rift ?
#104
TheMarvelousRaccoon
closed
8 years ago
0
Sauvegarde / chargement des mondes (Collada)
#103
TheMarvelousRaccoon
opened
8 years ago
0
[12] Mesh simplification and progressive mesh
#102
lmartinpierrat
closed
8 years ago
0
[2] Ajouter dll import dans les headers
#101
TheMarvelousRaccoon
closed
8 years ago
1
Passage sur slack
#100
lmartinpierrat
closed
8 years ago
1
Intégration continue Travis
#99
lmartinpierrat
opened
8 years ago
0
Faire un site de présentation
#98
Thibaud-fdb
opened
8 years ago
0
[3] Stratégie en vue du suivi com
#97
Thibaud-fdb
closed
8 years ago
0
[2] Rédaction du readme de l'editeur
#96
Thibaud-fdb
closed
8 years ago
0
[5] Intégration de Bullet
#95
Thibaud-fdb
opened
8 years ago
0
Intégration de l'API Oculus au projet
#94
Thibaud-fdb
closed
8 years ago
0
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