Open timjzee opened 10 months ago
Currently we have to start MetaHuman Animator and MegaMocapVR separately.
Migrated MMVR project to Unreal 5.2, and now we can at least start both the body tracking and the facial tracking from Unreal using the Take Recorder and the Capture Manager respectively.
Currently we have to start MetaHuman Animator and MegaMocapVR separately.