Woseseltops / RU-HumLab-XR

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Audio and Animation out of sync after turning away from Metahuman #29

Open timjzee opened 10 months ago

timjzee commented 10 months ago

Due to FPS drops? Or something else?

timjzee commented 10 months ago

This is very likely due to visibility culling: https://docs.unrealengine.com/5.3/en-US/visibility-and-occlusion-culling-in-unreal-engine/

timjzee commented 10 months ago

Looks like I need to increase the (invisible) bounds of the MetaHuman. I first tried doing this in C++ but this requires a lot of adjustment of our MetaHumans. We can also do it by setting the "Bounds Scale" of the Body skeletal mesh to 100, and then for all children of the Body skeletal mesh (Feet, Legs, Torso and Face), ticking "Use attach Parent Bound".