Open timjzee opened 10 months ago
This is very likely due to visibility culling: https://docs.unrealengine.com/5.3/en-US/visibility-and-occlusion-culling-in-unreal-engine/
Looks like I need to increase the (invisible) bounds of the MetaHuman. I first tried doing this in C++ but this requires a lot of adjustment of our MetaHumans. We can also do it by setting the "Bounds Scale" of the Body skeletal mesh to 100, and then for all children of the Body skeletal mesh (Feet, Legs, Torso and Face), ticking "Use attach Parent Bound".
Due to FPS drops? Or something else?