Wozza365 / GameDevelopment

Echoes of Time - A team project for Game Development at the University of Derby
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Flower Dissolve Implement #158

Closed spsilcox closed 6 years ago

spsilcox commented 6 years ago

Made the flowers dissolve when teleported.

Made some changes to the flower model - UVs were centered to make the flipbook work properly, and the collision was changed - I kept a little bit of the stem so it wouldn't sink completely through the ground when dropped. Flipbook texture was added to all flower materials. Changed the Flower Blueprints - they now use no model and instead use a separate blueprint containing the flower model and dissolving Sequence. Sped up the animation slightly.