WraitheDX / realms_shattered

This is a CLI (command line interface) text RPG programmed in C++.
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Implement handling of multiple game states #69

Open WraitheDX opened 4 years ago

WraitheDX commented 4 years ago

GameState::run() should manage gamestates after processing current state. Add vector of GameStateEnums, only process newest gamestate. Need a function to hard-change game state (delete all gamestates in the vector) Need a function to add game state to vector Need a function to pop last game state.