WrobotGames / Jungle-Demo-Setup

The source code for my jungle demo scene with all copyrighted material removed.
MIT License
73 stars 4 forks source link

Game assets guidance & proton_scatter error #3

Open arimus opened 1 month ago

arimus commented 1 month ago

@WrobotGames could you provide a quick explanation of which assets you used for the demo and where they need to be placed to enable this demo to function as in the exported demo?

Also, getting an error with proton_scatter, which I tried to upgrade to fix the errors (which it did, but then basically no terrain rendered at all). Any guidance here would be great as well:

  res://addons/proton_scatter/src/stack/inspector_plugin/ui/modifier/components/parameter_curve.gd:17 - Parse Error: Static function "curve_to_string()" not found in base "res://addons/proton_scatter/src/common/util.gd".
  res://addons/proton_scatter/src/stack/inspector_plugin/ui/modifier/components/parameter_curve.gd:21 - Parse Error: Static function "string_to_curve()" not found in base "res://addons/proton_scatter/src/common/util.gd".
  modules/gdscript/gdscript.cpp:2726 - Failed to load script "res://addons/proton_scatter/src/stack/inspector_plugin/ui/modifier/components/parameter_curve.gd" with error "Parse error". (User)

p.s. this really cool btw. thank you so much for sharing

WrobotGames commented 1 month ago

Thank you! I'm super glad you liked it.

Adding all the assets back would cost the same amount of time as creating a new scene with those assets. (If not more.)

I'm going to update this repo to the new version of the demo, and I will include links to the assets used. Mos lt jungle assets come from this pack: https://www.unrealengine.com/marketplace/en-US/product/tropical-jungle-pack

Protonscatter throws errors every time, but if opened in the right version of Godot, this should be fine. Maybe you have to reopen the project several times to fix the terrain.

arimus commented 1 month ago

Awesome! An update would be fantastic. I'm using the 4.2.2 release and everything loaded (with those errors) with a bunch of blocks for the assets.

I wonder why the latest version of proton scatter throws no errors (which is better), but it didn't seem to activate either. Maybe I still had to re-enable the plugin via the UI. Hrmm, I'll take a look.

This is super fun and your demo got me excited about godot open world possibilities, along with a couple others. Game dev / tools are only a hobby for me, so great to hear another "not game developer" bolting something like this together. I wish I could just sit with you for an afternoon and have you walk me through everything you did here, lol.

arimus commented 1 month ago

p.s. It would be cool to have a build for Mac. If you aren't able to create one, I can probably help create the build on my MacBook so that it can be added to the demo files list