The goal of this rework is to remove Marth's counter and replace it with a stance that's theoretically fun to play. In addition, many of his tippers will be either removed or their effects lessened, being instead given to his stance moves.
Planned Changes:
[x] Dancing Blade now only has three stages. The fourth stage's attacks are now placed on the third stage. Dancing Blade 3 Lw has been moved to the second stage.
[x] Replace Marth's Counter with "Air of Nobility" (Name Pending), which will put him into Noble Stance. This is activated using Down Special.
[x] You can disable the stance by pressing Down Special or Shield.
[x] In this stance, Marth cannot walk, run, jump, shield, or spotdodge/roll. Instead, he can perform a Noble Dash either forwards or backwards. This can be done with a Dash input on the control stick or by using Left/Right Taunt.
[x] Noble Dash is cancelable early into any attack on frame 8, and into another Noble Dash on frame 15.
[x] He can also crouch.
[x] Noble Stance has a full set of Jabs, Tilts, and Specials.
[x] Hitting a Stanced Normal will allow Marth to cancel into another move higher in the move hierarchy. Jabs > Tilts > Specials.
[x] Normals
[x] Hitting a Stanced Normal allows Marth to perform an "Unstance Cancel", cancelling his endlag into any non-stance attack by Unstancing first.
[x] Unstance Cancels cause Marth's sword to glow red instead of blue, and deal fire damage instead of normal sword damage. Unstance Cancels do not give any other effects to Marth's attacks.
[x] Jab - A quick poke diagonally downwards.
[x] Jab specifically can cancel into Noble Dash on hit or block.
[x] Down Tilt (Tap) - A crouching swipe. It pops the opponent upwards, and inwards if it hits the tip.
[x] Down Tilt (Hold) - A short hop into a swipe. You can influence the direction Marth hops. If the opponent is on the ground when hit, they get ground-spiked, if not they get sent straight up.
[x] Up Tilt (Tap) - An overhead slash. Sends out to set up for ranged attack options.
[x] Up Tilt (Hold) - Marth performs an upwards slash. The low hit sends outwards, while the rising sword sends upwards.
[x] Back Tilt - A retreating horizontal slash. Is meant to be a retreating option. Cannot be held for different properties.
[x] Forward Tilt - A lunge. Can be held for more distance and power, but worse framedata.
[x] Specials
[x] Neutral Special - Parry - Like Marth's vanilla counter, but with no follow-up. Instead, Marth can cancel a successful parry into a Noble Stance move, or Unstance Cancel.
[x] Side Special
[x] Tap - Close Call - Marth performs a dash forwards with slight invulnerability. Forces Marth out of Noble Stance. In the air, Marth can angle the dash slightly up or down, but sends Marth into Special Fall when it ends.
[x] Hold - Flashing Blade - Marth steps back, then advances forwards with a barrage of stabs. Stabs come in sets of three Marth advances while attacking, and the first three stabs have a large amount of shield stun.
[x] Holding Special increases the amount of stabs Marth does, but each set of stabs does less shield stun and decreased advancing motion. He can perform up to 5 sets.
[x] Pressing Attack during the stabs will have Marth perform a final, finishing stab that isn't a true combo or block string, but crumples the opponent and deals a large amount of shield damage.
[x] In the air, Marth does a short hop before descending forwards with the rapid stabs. The attacking portion can be held for 4 sets instead of 5, and landing during the stabs has a unique landing animation, but ending the move in the air does not force you to enter Special Fall and has a very low Cancel Frame.
[x] Up Special - Divine Fang (Orie's Sacred Arrow) - Marth performs an upwards sword thrust, propelling himself upwards and slightly forward. This does not send him nearly as high as Dolphin Slash, only reaching around a single platform's height. The early hit deals a lot of shield damage, but only lasts for a single frame.
The goal of this rework is to remove Marth's counter and replace it with a stance that's theoretically fun to play. In addition, many of his tippers will be either removed or their effects lessened, being instead given to his stance moves.
Planned Changes: