WulfMarius / Better-Night-Sky

Mod replacing the moon and stars at night in The Long Dark
MIT License
7 stars 1 forks source link

Sky is neon purple (asset missing) #2

Open joshbowyer opened 5 years ago

joshbowyer commented 5 years ago

I'm on Linux Mint 19.2 and after installing the mod, my sky is neon purple at day and night. Using amdgpu driver

WulfMarius commented 5 years ago

I cannot reproduce this with the information given.

Please provide more information, especially if there is anything in the log file.

joshbowyer commented 5 years ago

From ConsoleLog:

[ambient-lights] Version 0.9.7.0 [ambient-lights] Light data cleared. Profiler is not supported in this build -- SystemInfo -- deviceType: Desktop processorType: AMD Athlon(tm) X4 860K Quad Core Processor processorCount: 4 systemMemorySiz Unable to load inventory grid icon ico_X, bundle isn't loaded! Unable to load inventory grid icon ico_X, bundle isn't loaded! Unable to load inventory grid icon ico_X, bundle isn't loaded! Unable to load inventory grid icon ico_X, bundle isn't loaded! Desired shader compiler platform 15 is not available in shader blob Desired shader compiler platform 15 is not available in shader blob Desired shader compiler platform 15 is not available in shader blob Adding Gear category [Better-Night-Sky] Scheduled next shooting stars in 61 seconds for 17 seconds. [ModSettings] Building Mod Settings GUI [ModSettings] Building Custom Mode GUI [ModSettings] Done! Took 57 ms. Have a nice day! GAME VERSION: Modded 1.47 45127 () Release [ModComponent] Invoking 'SceneReady' for scene 'MainMenu' ... [ModComponent] Completed 'SceneReady' for scene 'MainMenu' in 0 ms Received stats and achievements from Steam

Refreshing notifications with options None Found 0 notifications. Failed setting thread niceness (priority) to 0 due to EACCES (errno 13) violation. Lowering niceness (raising priority) requires [ambient-lights] Light data cleared. Profiler is not supported in this build Adding Gear category [Better-Night-Sky] Scheduled next shooting stars in 743 seconds for 15 seconds. [ambient-lights] Loaded Scene: CampOffice [ambient-lights] Setting up 8 light sources for scene. [ModComponent] Invoking 'SceneReady' for scene 'CampOffice' ... [ModComponent] Spawned items for scene 'CampOffice' in 9 ms [Home-Improvement] Prepared 43 element(s) for scene 'CampOffice' in 27 ms [ModComponent] Completed 'SceneReady' for scene 'CampOffice' in 39 ms [ambient-lights] Initialized at: 20:44 [Home-Improvement] Loaded 0 repair(s) for scene 'CampOffice' in 0 ms [Better-Placing] Removing GEAR_PinnacleCanPeaches(Clone) (UnityEngine.BoxCollider) because it is a trigger. add binoculars Added gear_binoculars to inventory

[ambient-lights] Light data cleared. Profiler is not supported in this build [ambient-lights] Loaded Scene: LakeRegion [ambient-lights] No lighting data for scene LakeRegion found. Using game default. [ModComponent] Invoking 'SceneReady' for scene 'LakeRegion' ... [ModComponent] Spawned items for scene 'LakeRegion' in 13 ms [Home-Improvement] Prepared 0 element(s) for scene 'LakeRegion' in 235 ms [ModComponent] Completed 'SceneReady' for scene 'LakeRegion' in 249 ms [ambient-lights] Initialized at: 20:48 [Home-Improvement] Loaded 0 repair(s) for scene 'LakeRegion' in 0 ms [Better-Placing] Removing GEAR_PinnacleCanPeaches(Clone) (UnityEngine.BoxCollider) because it is a trigger. [Better-Placing] Removing GEAR_PinnacleCanPeaches(Clone) (UnityEngine.BoxCollider) because it is a trigger. [Better-Placing] Removing GEAR_PinnacleCanPeaches(Clone) (UnityEngine.BoxCollider) because it is a trigger. [Better-Placing] Removing GEAR_PinnacleCanPeaches(Clone) (UnityEngine.BoxCollider) because it is a trigger. toggle-night-sky [ambient-lights] Light data cleared. Profiler is not supported in this build Adding Gear category [ambient-lights] Loaded Scene: CampOffice [ambient-lights] Setting up 8 light sources for scene. [ModComponent] Invoking 'SceneReady' for scene 'CampOffice' ... [ModComponent] Spawned items for scene 'CampOffice' in 7 ms [Home-Improvement] Prepared 43 element(s) for scene 'CampOffice' in 24 ms [ModComponent] Completed 'SceneReady' for scene 'CampOffice' in 32 ms [ambient-lights] Initialized at: 20:54 [Home-Improvement] Loaded 0 repair(s) for scene 'CampOffice' in 0 ms [Better-Placing] Removing GEAR_PinnacleCanPeaches(Clone) (UnityEngine.BoxCollider) because it is a trigger. NullReferenceException: Object reference not set to an instance of an object ArgumentException: The Object you want to instantiate is null. ArgumentException: The Object you want to instantiate is null. ArgumentException: The Object you want to instantiate is null. ArgumentException: The Object you want to instantiate is null. ArgumentException: The Object you want to instantiate is null. ArgumentException: The Object you want to instantiate is null. ArgumentException: The Object you want to instantiate is null. ArgumentException: The Object you want to instantiate is null. ArgumentException: The Object you want to instantiate is null. ArgumentException: The Object you want to instantiate is null. ArgumentException: The Object you want to instantiate is null. ArgumentException: The Object you want to instantiate is null. ArgumentException: The Object you want to instantiate is null. ArgumentException: The Object you want to instantiate is null. ArgumentException: The Object you want to instantiate is null. ArgumentException: The Object you want to instantiate is null. ArgumentException: The Object you want to instantiate is null. ArgumentException: The Object you want to instantiate is null. ArgumentException: The Object you want to instantiate is null. ArgumentException: The Object you want to instantiate is null. ArgumentException: The Object you want to instantiate is null. ArgumentException: The Object you want to instantiate is null. ArgumentException: The Object you want to instantiate is null. ArgumentException: The Object you want to instantiate is null. ArgumentException: The Object you want to instantiate is null. ArgumentException: The Object you want to instantiate is null. ArgumentException: The Object you want to instantiate is null. ArgumentException: The Object you want to instantiate is null. ArgumentException: The Object you want to instantiate is null. ArgumentException: The Object you want to instantiate is null. ArgumentException: The Object you want to instantiate is null. ArgumentException: The Object you want to instantiate is null. ArgumentException: The Object you want to instantiate is null. ArgumentException: The Object you want to instantiate is null. ArgumentException: The Object you want to instantiate is null. ArgumentException: The Object you want to instantiate is null. ArgumentException: The Object you want to instantiate is null. ArgumentException: The Object you want to instantiate is null. ArgumentException: The Object you want to instantiate is null. ArgumentException: The Object you want to instantiate is null. ArgumentException: The Object you want to instantiate is null. ArgumentException: The Object you want to instantiate is null. ArgumentException: The Object you want to instantiate is null. ArgumentException: The Object you want to instantiate is null. [ambient-lights] Light data cleared. Profiler is not supported in this build Adding Gear category [Better-Night-Sky] Scheduled next shooting stars in 46 seconds for 14 seconds. [ambient-lights] Loaded Scene: MainMenu [ModComponent] Invoking 'SceneReady' for scene 'MainMenu' ... [ModComponent] Completed 'SceneReady' for scene 'MainMenu' in 0 ms