Open jeevcat opened 5 years ago
Yes, it's looking at MSVC's compiler settings and methods whereas Unreal uses a custom build as far as I know. Not sure how hard it would be to get it to work
Would it be possible to have an option to run an arbitrary custom command instead of the usual attempt to compile?
Or even to just attempt to build the entire project? Very slow, but there for compatibility?
I'm try to use Trial and Error Include on a file in my Unreal Engine project, but it fails instantly for every build attempt with the following error:
I assume it has something to do with the custom build tool that UE4 uses. Is there any way for me to debug the build command that IncludeToolbox is using?