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Wumpf
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blub
3D fluid simulation experiments in Rust, using WebGPU-rs (WIP)
MIT License
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start thinking about pretty rendering
#2
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Wumpf
closed
4 years ago
Wumpf
commented
4 years ago
Requirements
realtimeish, or at least configurable to be realtime
want to see more than one layer of fluid (typical shortcoming of
screenspace methods
Things to consider:
already have a datastructure for which particles are close to certain grid cells, can reuse that!
good old brute force raymarching?
extract mesh?
Wumpf
commented
4 years ago
can I "just" multilayer a sceenspace method
that could be blazingly fast!
render out a density field?
Requirements
Things to consider: