Closed Wumpf closed 3 years ago
Refraction & reflection is done with a "background function", so as long as there's no meshes this is actually perfect. Kinda don't want to leave this behind and go the way of screen space, so we'll likely do some distance field marching going forward :)
this blue background gets boring. Let's load some HDR cubemap (it's tempting to compute some athmospheric model and use that.. but need to FOCUS!)
Can water approximate double refraction (i.e. refract on entering and leaving (ignoring extra layers))?