Open ccuser44 opened 3 years ago
Code to make you actually walk on water is located in FluidBlockMixin.java Because you are in a singleplayer world, the water becomes a full block for everything, as the server is being locally hosted on your computer.
One way to fix this would be to only actualy start shouldBeSolid() when the player is close to water. Still would not be a reliable fix, as mobs could still jesus when you are close.
Why are you hacking in a singleplayer world?
Code to make you actually walk on water is located in FluidBlockMixin.java Because you are in a singleplayer world, the water becomes a full block for everything, as the server is being locally hosted on your computer.
One way to fix this would be to only actualy start shouldBeSolid() when the player is close to water. Still would not be a reliable fix, as mobs could still jesus when you are close.
Why are you hacking in a singleplayer world?
No. The way how it should work is only become solid for the current player
I don't think there is a way to do that.
The hack takes the water block and makes it a full block using an inject. If you are in a single-player world then this change affects everything.
This applies to a bunch of other hacks, like no slowdown. The hacks are all changing the setting for you, but because you are in a single-player world this effect is handed over to mobs. For example, if I use an inject to make every block slippery, it will do the same thing to mobs because I'm in a single-player world.
Again, see FluidBlockMixin.java
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Description
When using jesus in singleplayer all mobs in a nearby area will get jesus as well. Anyways it is annoying when you think you are safe in an ocean but then 4 baby zombies with jesus attack you.
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