Open big-lip-bob opened 8 months ago
This issue has been open for a while with no recent activity. If this issue is still important to you, please add a comment within the next 7 days to keep it open. Otherwise, the issue will be automatically closed to free up time for other tasks.
Issues should be closed if:
bump
This issue has been open for a while with no recent activity. If this issue is still important to you, please add a comment within the next 7 days to keep it open. Otherwise, the issue will be automatically closed to free up time for other tasks.
Issues should be closed if:
Pre-suggestion checklist
What type of improvement are you suggesting?
Changing the settings of existing features.
What type of player would find this improvement useful?
Builders
Description
Should be self explanatory, especially that now Wurst is natively under Fabric, interacting with modded crops is far more common. In fact, it even manages to detect mature crops and harvest them, but doesn't replant them as there's no mapping back to the seed. Could we get some kind of AutoFarm rules (akin to XRay), where we can add the crops (if not detected), and the seed to replant (and a blacklist too perhaps) ? For example, we'd have several categories, crops that we have to replant, those that we simply break (akin to melons), and those who we only break the higher portions of (akin to sugar cane)...
Using Wurst 7.41.1, under MC 1.20.1