There's a small caveat with the Detonators, that being the Whizzbanger will always connect to the first Detonator it finds with Object.FindObjectsOfType. For scenes with only one Whizzbanger, this is not an issue, but for scenes with more, unexpected behavior may occur. Besides that though, it all works fine.
The player is brought to the reset point when they die or fall out of bounds and get caught by the player catcher, so no more unnecessary reloading of the scene to get back in bounds.
If there's anything else that needs to be added or for some reason it doesn't work, let me know and I'll be happy to fix it.
There's a small caveat with the Detonators, that being the Whizzbanger will always connect to the first Detonator it finds with Object.FindObjectsOfType. For scenes with only one Whizzbanger, this is not an issue, but for scenes with more, unexpected behavior may occur. Besides that though, it all works fine.
The player is brought to the reset point when they die or fall out of bounds and get caught by the player catcher, so no more unnecessary reloading of the scene to get back in bounds.
If there's anything else that needs to be added or for some reason it doesn't work, let me know and I'll be happy to fix it.