Closed Nergal20 closed 3 years ago
Of course I found the answer shortly after asking the question. For anybody with the same problem, this manifest will work for custom scripts:
{
"name": "Debug 2 Sandbox",
"authors": [
"Nergal20"
],
"guid": "debug.test.sandbox.test",
"source_url": "",
"version": "0.0.0",
"require": "0.3.1",
"dependencies": {
"wurstmodders.wurstmod": "2.0.3",
},
"assets": {
"setup": {
"Debug Sandbox/": "wurstmodders.wurstmod:level",
"Debug Sandbox/CustomScript.dll": "deli:assembly",
}
}
}
Hello, I've tried to create my own script for a custom map. It works inside the editor as the dll, but dissapears when trying to play the map in the game.
According to the wiki:
My folder structure looks like this:
TestMap.deli:
and my manifest looks like this:
It may not make any sense, because I never created a manifest file before. I was able to copy and customize one that worked.
I was lucky this manifest at least works, because 99% of the manifests I got from r2modman just doesn't work when I try to copy them and import as a local mod.
TL;DR: How to properly add a dll to the manifest?