{
}
UNIT_ENTERED_VEHICLE = defined @Interface\AddOns\SpartanUI\libs\SUF\SUF.lua:48
DispelHighlight = {
}
UNIT_HEALTH_FREQUENT = defined @Interface\AddOns\SpartanUI\libs\SUF\elements\health.lua:177
PORTRAITS_UPDATED = defined @Interface\AddOns\SpartanUI\libs\SUF\elements\portrait.lua:87
__elements =
{
}
Power = {
}
UNIT_HEAL_ABSORB_AMOUNT_CHANGED = defined @Interface\AddOns\SpartanUI\libs\SUF\elements\healthprediction.lua:204
UNIT_THREAT_SITUATION_UPDATE = defined @Interface\AddOns\SpartanUI\libs\SUF\elements\threatindicator.lua:93
UNIT_HEALTH = defined @Interface\AddOns\SpartanUI\libs\SUF\elements\healthprediction.lua:204
Health = {
}
SmoothBar = defined @Interface\AddOns\SpartanUI\libs\oUF_Plugins\oUF_Smooth.lua:17
PLAYER_REGEN_ENABLED = defined @Interface\AddOns\SpartanUI\libs\SUF\elements\combatindicator.lua:58
UNIT_MAXPOWER =
{
}
UNIT_POWER_BAR_HIDE = defined @Interface\AddOns\SpartanUI\libs\SUF\elements\power.lua:247
artwork = {
}
Portrait = {
}
UNIT_ABSORB_AMOUNT_CHANGED = defined @Interface\AddOns\SpartanUI\libs\SUF\elements\healthprediction.lua:204
UNIT_THREAT_LIST_UPDATE = defined @Interface\AddOns\SpartanUI\libs\SUF\elements\threatindicator.lua:93
PLAYER_ROLES_ASSIGNED = defined @Interface\AddOns\SpartanUI\libs\SUF\elements\grouproleindicator.lua:58
UNIT_SPELLCAST_START = defined @Interface\AddOns\SpartanUI\libs\SUF\elements\castbar.lua:107
PLAYER_ENTERING_WORLD = defined @Interface\AddOns\SpartanUI\libs\SUF\SUF.lua:196
GROUP_ROSTER_UPDATE =
{
}
ReadyCheckIndicator = {
}
UNIT_DISPLAYPOWER =
{
}
PARTY_LEADER_CHANGED = defined @Interface\AddOns\SpartanUI\libs\SUF\elements\leaderindicator.lua:59
PLAYER_UPDATE_RESTING = defined @Interface\AddOns\SpartanUI\libs\SUF\elements\restingindicator.lua:58
StatusText = {
}
GroupRoleIndicator = {
}
UNIT_MODEL_CHANGED = defined @Interface\AddOns\SpartanUI\libs\SUF\elements\portrait.lua:87
UNIT_FLAGS =
Have you gotten this more than once? The error message its self is very odd and I have not encountered this before "Action[SetPoint] failed because[Failure]" it failed, because it failed. 🤔
When it happens, the mini map moves from the bottom center to the top right. Reloading the UI will move it back until it happens again. Don't know if that helps any :)
Date: 2019-08-17 08:32:33 ID: 1 Error occured in: Global Count: 1 Message: ...ace\AddOns\SpartanUI_Style_War\Module-UnitFrames.lua line 1141: Action[SetPoint] failed because[Failure]: attempted from: SUI_playerFrame:SetPoint. Debug:
...ace\AddOns\SpartanUI_Style_War\Module-UnitFrames.lua:1141: PositionFrame() ...ace\AddOns\SpartanUI_Style_War\Module-UnitFrames.lua:1127: ...ace\AddOns\SpartanUI_Style_War\Module-UnitFrames.lua:1124
..\FrameXML\UIParent.lua:2607: SetUIPanel() ..\FrameXML\UIParent.lua:2681: HideUIPanel() ..\FrameXML\UIParent.lua:2369: ..\FrameXML\UIParent.lua:2361
..\FrameXML\UIParent.lua:3232: ..\FrameXML\UIParent.lua:3215
..\FrameXML\CinematicFrame.lua:52: ..\FrameXML\CinematicFrame.lua:38 Locals: (*temporary) = SUI_playerFrame { 0 =
TextUpdate = defined @Interface\AddOns\SpartanUI_Style_War\Module-UnitFrames.lua:175
HONOR_LEVEL_UPDATE = defined @Interface\AddOns\SpartanUI\libs\SUF\elements\pvpindicator.lua:117
Range = {
}
UNIT_SPELLCAST_CHANNEL_START = defined @Interface\AddOns\SpartanUI\libs\SUF\elements\castbar.lua:353
unitEvents = {
}
UNIT_MAXHEALTH = {
}
ComboPoints = {
}
UNIT_POWER_FREQUENT = {
}
BuffAnchor = {
}
UNIT_POWER_BAR_SHOW = defined @Interface\AddOns\SpartanUI\libs\SUF\elements\power.lua:247
UNIT_SPELLCAST_NOT_INTERRUPTIBLE = defined @Interface\AddOns\SpartanUI\libs\SUF\elements\castbar.lua:267
PLAYER_REGEN_DISABLED = defined @Interface\AddOns\SpartanUI\libs\SUF\elements\combatindicator.lua:58
style = "Spartan_WarPlayerFrames"
PvPIndicator = {
}
UNIT_EXITED_VEHICLE = defined @Interface\AddOns\SpartanUI\libs\SUF\SUF.lua:48
UNIT_CONNECTION = {
}
Debuffs = {
}
UNIT_HEAL_PREDICTION = defined @Interface\AddOns\SpartanUI\libs\SUF\elements\healthprediction.lua:204
unit = "player"
UNIT_SPELLCAST_DELAYED = defined @Interface\AddOns\SpartanUI\libs\SUF\elements\castbar.lua:291
UNIT_SPELLCAST_STOP = defined @Interface\AddOns\SpartanUI\libs\SUF\elements\castbar.lua:329
UNIT_AURA = {
}
mover = {
}
SUI_RaidGroup = {
}
ColorUpdate = defined @Interface\AddOns\SpartanUI_Style_War\Module-UnitFrames.lua:184
Name = {
}
Buffs = {
}
AuraBars = {
}
UNIT_PORTRAIT_UPDATE = defined @Interface\AddOns\SpartanUI\libs\SUF\elements\portrait.lua:87
HealthPrediction = {
}
__tags = {
}
UNIT_ENTERED_VEHICLE = defined @Interface\AddOns\SpartanUI\libs\SUF\SUF.lua:48
DispelHighlight = {
}
UNIT_HEALTH_FREQUENT = defined @Interface\AddOns\SpartanUI\libs\SUF\elements\health.lua:177
PORTRAITS_UPDATED = defined @Interface\AddOns\SpartanUI\libs\SUF\elements\portrait.lua:87
__elements = {
}
Power = {
}
UNIT_HEAL_ABSORB_AMOUNT_CHANGED = defined @Interface\AddOns\SpartanUI\libs\SUF\elements\healthprediction.lua:204
UNIT_THREAT_SITUATION_UPDATE = defined @Interface\AddOns\SpartanUI\libs\SUF\elements\threatindicator.lua:93
UNIT_HEALTH = defined @Interface\AddOns\SpartanUI\libs\SUF\elements\healthprediction.lua:204
Health = {
}
SmoothBar = defined @Interface\AddOns\SpartanUI\libs\oUF_Plugins\oUF_Smooth.lua:17
PLAYER_REGEN_ENABLED = defined @Interface\AddOns\SpartanUI\libs\SUF\elements\combatindicator.lua:58
UNIT_MAXPOWER = {
}
UNIT_POWER_BAR_HIDE = defined @Interface\AddOns\SpartanUI\libs\SUF\elements\power.lua:247
artwork = {
}
Portrait = {
}
UNIT_ABSORB_AMOUNT_CHANGED = defined @Interface\AddOns\SpartanUI\libs\SUF\elements\healthprediction.lua:204
UNIT_THREAT_LIST_UPDATE = defined @Interface\AddOns\SpartanUI\libs\SUF\elements\threatindicator.lua:93
PLAYER_ROLES_ASSIGNED = defined @Interface\AddOns\SpartanUI\libs\SUF\elements\grouproleindicator.lua:58
UNIT_SPELLCAST_START = defined @Interface\AddOns\SpartanUI\libs\SUF\elements\castbar.lua:107
PLAYER_ENTERING_WORLD = defined @Interface\AddOns\SpartanUI\libs\SUF\SUF.lua:196
GROUP_ROSTER_UPDATE = {
}
ReadyCheckIndicator = {
}
UNIT_DISPLAYPOWER = {
}
PARTY_LEADER_CHANGED = defined @Interface\AddOns\SpartanUI\libs\SUF\elements\leaderindicator.lua:59
PLAYER_UPDATE_RESTING = defined @Interface\AddOns\SpartanUI\libs\SUF\elements\restingindicator.lua:58
StatusText = {
}
GroupRoleIndicator = {
}
UNIT_MODEL_CHANGED = defined @Interface\AddOns\SpartanUI\libs\SUF\elements\portrait.lua:87
UNIT_FLAGS = {
}
Castbar = {
AddOns:
Swatter, v8.2.6377 (SwimmingSeadragon)
AucAdvanced, v8.2.6338 (SwimmingSeadragon)
AucFilterBasic, v8.2.6364 (SwimmingSeadragon)
AucScanData, v8.2.6365 (SwimmingSeadragon)
AucStatHistogram, v8.2.6366 (SwimmingSeadragon)
AucStatiLevel, v8.2.6370 (SwimmingSeadragon)
AucStatPurchased, v8.2.6367 (SwimmingSeadragon)
AucStatSimple, v8.2.6368 (SwimmingSeadragon)
AucStatStdDev, v8.2.6369 (SwimmingSeadragon)
AucUtilFixAH, v8.2.6371 (SwimmingSeadragon)
BagBrother, v
Bagnon, v8.2.0
BagnonItemInfo, v1.0
Bartender4, v4.8.4
BeanCounter, v8.2.6381 (SwimmingSeadragon)
DBMCore, v8.2.13
DBMDefaultSkin, v
DBMStatusBarTimers, v
Enchantrix, v8.2.6373 (SwimmingSeadragon)
GreenWall, v1.9.13
ImprovedStableFrame, v3.3.1
Informant, v8.2.6374 (SwimmingSeadragon)
Mapster, v1.8.4
MoveAnything, v17.0.5
NPCScan, v8.0.1.13
QuestCompletist, v109.24
SlideBar, v8.2.6375 (SwimmingSeadragon)
SpartanUI, v5.2.2
SpartanUIArtwork, v5.2.2
SpartanUIFilmEffects, v5.2.2
SpartanUIPartyFrames, v5.2.2
SpartanUIPlayerFrames, v5.2.2
SpartanUIRaidFrames, v5.2.2
SpartanUISpinCam, v5.2.2
SpartanUIStyleFel, v5.2.2
SpartanUIStyleMinimal, v5.2.2
SpartanUIStyleTransparent, v5.2.2
SpartanUIStyleWar, v5.2.2
Stubby, v8.2.6376 (SwimmingSeadragon)
WeakAuras, v2.13.4
WorldQuest
Wutname1
commented
5 years ago
Celestil26
commented
5 years ago
Celestil26
commented
5 years ago
- © Githubissues.
- Githubissues is a development platform for aggregating issues.
Have you gotten this more than once? The error message its self is very odd and I have not encountered this before "Action[SetPoint] failed because[Failure]" it failed, because it failed. 🤔
all the time now. Happens when I turn in quests in Lich King thru Warlords so far. Also happens in multiple styles other than war.
When it happens, the mini map moves from the bottom center to the top right. Reloading the UI will move it back until it happens again. Don't know if that helps any :)