The target health number and percentage are one instance of damage behind, and each tick of damage refreshes to the previous health value. I believe the player numbers are correct. e.g. Target starts with 5000/5000 hp, I do 1000 damage and the heath stays at 5000/5000. I do another 1000 damage and the health goes down to 4000/5000 even though it should be 3000/5000 at this point. The actual health bar seems to be correct in its positioning, but the numbers themselves are not working correctly.
The target health number and percentage are one instance of damage behind, and each tick of damage refreshes to the previous health value. I believe the player numbers are correct. e.g. Target starts with 5000/5000 hp, I do 1000 damage and the heath stays at 5000/5000. I do another 1000 damage and the health goes down to 4000/5000 even though it should be 3000/5000 at this point. The actual health bar seems to be correct in its positioning, but the numbers themselves are not working correctly.