Closed WSDguy2014 closed 7 years ago
@Wuzzy2 I think the best way to test Redstone is to replicate some redstone machines (tutorials)
Try to replicate some of this stuff XD
https://m.youtube.com/playlist?list=PLFm1tTY1NA4elJWJDpzQ6ANA0u2gtCs0t
https://m.youtube.com/playlist?list=PLFm1tTY1NA4cECrn-hM-_oO7f2MtFs645
https://m.youtube.com/playlist?list=PLFm1tTY1NA4cFes8tk7XgrxaMTuApEUxz
Redstone is serious business. The fact alone that real redstone wires have limited range, instead of infinite already shows that this is going to take a lot of work. It also means that I will likely lose all compability with Mesecons, which sucks.
The bug report as a TODO list (will be updated when things are done):
To keep things simple for me, please do not add anything new to this issue, post new issues instead.
Status update: Redstone wires don't float since a while anymore. I have done some redstone repeater rework and it should now look and behave like the real redstone repeater. OK, not like in 1.11 yet, locking is missing. Name of redstone torch fixed.
no comparators (it's going to be hard coding for you?)
Hmm, not sure. The hard part would actually be to implement finite signal strength, instead. But nothing impossible. The comparator itself may not be the difficult part. It took me one day to implement the dropper and 2 days to implement the dispenser. I suspect it would take me about the same time to implement the comparator. Adding components to the mesecons is generally incredibly easy, but to be Minecraft-like, vanilla Mesecons is not enough, especially because of the signal level.
pistons texture problems
I am not sure what you're talking about. Please explain. Do you maybe mean that in old versions the piston arm was too thin? I fixed that, the textures look OK now.
bad redstone update block
Please elaborate.
Please elaborate.
Speaking about incorrect redstone updating, it's like an old version of Minecraft 1.0.0, 1.2.3, 12w18a (Minecraft Snapshot version) etc. https://www.youtube.com/watch?v=mXO6tYkjYMc&t=8s https://www.youtube.com/watch?v=o74FHoM0Lo4&t=19s https://www.youtube.com/watch?v=o74FHoM0Lo4&t=1m5s https://www.youtube.com/watch?v=VXCzd6M3L8A&t=37s but in MineClone 2 for Minetest 0.4.15 is different. In subgame version 0.15.0, floating redstone wires are fixed, but activated redstone wires are still floating.
Floating activated redstone wires are now fixed, too. The other things will (hopefully) get fixed eventually. Of course, the goal of MineClone 2 is not to replicate the bugs of Minecraft. ;-)
Closed in favor of https://github.com/Wuzzy2/MineClone2-Bugs/issues/353.
These redstone glitches/problems includes: Infinite powered redstone strength, pistons texture problems, pistons don't push players or/and entities (due old version of Mesecons mod), (note: includes water, lava and lava cooling does not make sounds), rejoin the world and repeater clock stopped, bad redstone update block, floating redstone wire (it's not supposed to be floating), repeater icon texture must be an item, not block, incorrect repeater placing, no comparators (it's going to be hard coding for you?), no observers, no tripwire hook, no tripwire itself (used as string to place it), redstone torch are called "Mesecon Torch"? and others.
https://www.youtube.com/watch?v=tgTwvFflXB4