Wuzzy2 / MineClone2-Bugs

Bug tracker archive for MineClone 2 (no new posts allowed)
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Free/libre 16×16 textures #76

Closed Wuzzy2 closed 7 years ago

Wuzzy2 commented 7 years ago

MineClone 2 should switch to 16×16 textures, but I don't know a good AND free AND Minecraft-like resource pack.

Minimum requirements:

tobyplowy commented 7 years ago

@Wuzzy2 there is plans to make a Summerfields 16x16 wuld that be useful? (Bdw I help making updates for Summerfields so it's not hard to make this happen)

Doloment commented 7 years ago

Original bf61e3ef4d91ffe323b0065f5c31dd4a My version f69 default_tool_diamondpick inettools net resize image

Wuzzy2 commented 7 years ago

Thanks, but for a texture switch, I gonna need a full or near-full texture pack. Otherwise the unholy alliance of 16×16 and 32×32 textures will look really bad. :D

The authors of Summerfields don't seem to give me permission, nor change the license. I probably would not have picked Summerfields anyway.

Doloment commented 7 years ago

It's example. I can make all texturepack.

Wuzzy2 commented 7 years ago

If you want to make all the textures, that would be great! But be aware that this is an ambitious project, there is a ton of textures to make. Are you sure you have the stamina to finish this till the end?

Did you also search for free/libre non-weird 16×16 textures beforehand? Please list anything you have found. I would very much prefer to just use a texture pack which is already readily available. I can't believe we really do not have a single texture pack which fits these very simple criteria.

I would really like to avoid to go the path of starting all over with the textures. I honestly only like to do this as a last resort.

But if you really want to do this: Keep in mind that this is for default textures, not just any texture pack. So I can't take anything weird or obscure. And obviously absolutely no copies from original Minecraft textures, or anything else bound by copyright. Apart from that, I do not want to take away too much from your artistic control.

Beware, I can not guarantee yet that every texture currently in the game will stay that way. But 98% of node and item textures should be safe. When in doubt, just follow the format of the original Minecraft texture. Just pretend you'd be making a Minecraft texture pack. :-)

An exception (for now) are those gray grass/leaves textures, those need to be colored for MCL2. But maybe you want to keep the original gray version anyway, I might still need it later.

There are a few textures in the game which do dilberately not follow Minecraft format, mostly for technical reasons. One example is the texture for mature cocoa. Don't ask me why. xD Mob textures are probably completely out of sync, don't bother with those for now; or just use the Minecraft templates.

I actually wanted to write down all these texture oddities which I definitely try to keep on an absolute minimum. I also wanted to write a CSV file with exact mapping from Minecraft file name to MCL2 file name, plus those files which differ from the original. That way, it should be easy as cake to change the default textures in MCL2.

I also plant to eventually clean up the few inconsistent textures, in the best case scenario this would make it possible to copy every file verbatim from any given MC texture pack with only the file names needing to be changed, so it can be fully automated.

So … What do you suggest we should do?

Doloment commented 7 years ago

Just wait

Wuzzy2 commented 7 years ago

@Doloment: Would you like to contribute 16×16 textures for the mobs_mc mod?

https://github.com/maikerumine/mobs_mc

If you want to, please post an issue in https://github.com/maikerumine/mobs_mc. Maybe even with a sample for a single mob. But not more (for now) since this needs to be discussed with maikerumine as well.

mobs_mc stays true to the Minecraft texture format, so if you made MC texture packs before, it should be easy for you.

Wuzzy2 commented 7 years ago

Possible candidate:

Although it is a bit too overstyled for my taste, but this may be acceptable. I should definitely write a conversion script or something.

Wuzzy2 commented 7 years ago

Now high priority because I learned Faithful Vanilla is non-free because it is a derivate work of Faithful, which forbids “money making links”. >_>

But I planned to dump Faithful anyway because it is 32×32.

leorockway commented 7 years ago

This might help a bit. The MT specific textures were ported over: https://forum.minetest.net/viewtopic.php?f=4&t=14289

Wuzzy2 commented 7 years ago

Nope, this doesn't help at all because MCL2 has an entirely different directory structure and different file names.

leorockway commented 7 years ago

But there's a script to convert MC textures to MT in that thread. Wouldn't it be easier to modify that one to work with MCL2?

Wuzzy2 commented 7 years ago

This script is only to create texture packs, not to change the original textures stored in the mod folders.

For your interest: I think the texture file names should by now have stabilized. While I don't want to exclude the possibility of future changes right now, creating a texture pack at this stage should be more or less safe at this point. Note I try to use verbatim textures from the texture pack as often as possible, so the same file can be used without changes. There are some exceptions which differ from the original “form”, but I try to keep those at a minimum and slowly replace them with the original “form” later.

Example: Grass and leaves. These textures are gray in their original form, but currently colored in MCL2.

tobyplowy commented 7 years ago

@Wuzzy2 I can make a Minecraft like texture pack (can't promise anything) But there's one thing you will have to keep in mind I'm the owner of the textures if you're ok with that than I can try to get something done if I have time

Wuzzy2 commented 7 years ago

I will only consider texture packs if they match the above 3 requirements.

To clarify: “Libre license” means a license which meets all of the following criteria:

Examples: WTFPL, CC BY 4.0, CC BY-SA 4.0, CC0 1.0 Counter-examples: CC BY-SA-ND, CC BY-NC, no license (“All rights reserved”)

Any texture authors will be credited, regardless of license.

A sample of 10 textures (preferably for mods/ITEMS/mcl_core) would be nice. Currently, I still tend to continue to use Pixel Perfection, unless something better comes along (better = less weird mob textures and more faithful to the original while still being different enough).

Wuzzy2 commented 7 years ago

Some PP alternative textures by MysticTempest: https://forum.minetest.net/viewtopic.php?f=50&t=16407&start=475#p283736

Edit: Merged.

Wuzzy2 commented 7 years ago

Pixel Perfection is now in! The lion's share has been done, but a few textures still need conversion.

TODO:

Wuzzy2 commented 7 years ago

:tada: :balloon::tada: :balloon::tada: :balloon: Almost all textures have been successfully converted to Pixel Perfection.

Glazed terracotta will be tracked in #336. Closing.