Closed byBackfish closed 2 years ago
Not a huge fan of this implementation. I feel like this is too basic to be useful in most situations.
The main issue I have with this is that you can't control what types or groups of waypoints are given a beacon. This can prove less than useful for those that record all chests, including T1 and T2. Honestly, even with just my T3/T4, it is quite overwhelming and waypoints with actual purpose (eg. gathering spot markers) lose meaning.
I would love to see a couple things such as
Actually, now that I think about it, adding a checkbox to each individual waypoint would be nice. This way you can make only the most important waypoints render a Beacon. And then making waypoints marked as "always show" (I forgot what it's actually called right now), always render, and the rest only rendering if the player is near. What are you thoughts on that?
Sounds good, though I still think there should be a way to mark a batch/group of waypoints to show up with beacon
I hope i did not forget to add something of the list you made. If I did, please let me know
^ global beacon beam settings menu
How does that top text look in smaller windows?
How does that top text look in smaller windows?
Good point. I split it up into two lines now, as long as you are playing on a reasonable resolution, you wont have any problems not being able to see the text fully
Empty category in config book?
The buttons here do a funny thing where they just decide to resize themselves
Also, I think you should add some text letting the user know that by default, waypoints will only render when the player is close to them. I was kind of confused when I enabled everything and no beams appeared. Could be done under/near the existing text in the group selection screen?
Yep, this commit should fix/implement those things. Thanks for the feedback
This feels decent in-game now. I will look at the code tomorrow
Maybe this needs some new features? https://feedback.wynntils.com/posts/145/add-option-to-change-the-render-distance-for-waypoint-beam
Implement waypoints on hud with beams
Draws a beacon beam on the location of each waypoint. Toggle-able