Traceback (most recent call last):
File "C:\Users\lccji\AppData\Roaming\Blender Foundation\Blender\3.3\scripts\addons\SonicAdventureBlenderIO\source\register\operators\base.py", line 26, in execute
return self._execute(context)
File "C:\Users\lccji\AppData\Roaming\Blender Foundation\Blender\3.3\scripts\addons\SonicAdventureBlenderIO\source\register\operators\base_export_operators.py", line 39, in _execute
return self.export(context)
File "C:\Users\lccji\AppData\Roaming\Blender Foundation\Blender\3.3\scripts\addons\SonicAdventureBlenderIO\source\register\operators\base_export_operators.py", line 80, in export
return self.export_models(context, objects)
File "C:\Users\lccji\AppData\Roaming\Blender Foundation\Blender\3.3\scripts\addons\SonicAdventureBlenderIO\source\register\operators\export_operators.py", line 198, in export_models
evaluator.evaluate(objects)
File "C:\Users\lccji\AppData\Roaming\Blender Foundation\Blender\3.3\scripts\addons\SonicAdventureBlenderIO\source\exporting\o_landtable.py", line 123, in evaluate
self._eval_mesh_models()
File "C:\Users\lccji\AppData\Roaming\Blender Foundation\Blender\3.3\scripts\addons\SonicAdventureBlenderIO\source\exporting\o_landtable.py", line 108, in _eval_mesh_models
self._mesh_structs = o_mesh.ModelMesh.evaluate_models(
File "C:\Users\lccji\AppData\Roaming\Blender Foundation\Blender\3.3\scripts\addons\SonicAdventureBlenderIO\source\exporting\o_mesh.py", line 439, in evaluate_models
weighted_buffer = mesh.convert_to_weighted_buffer(
File "C:\Users\lccji\AppData\Roaming\Blender Foundation\Blender\3.3\scripts\addons\SonicAdventureBlenderIO\source\exporting\o_mesh.py", line 397, in convert_to_weighted_buffer
vertices = self._get_raw_verts()
File "C:\Users\lccji\AppData\Roaming\Blender Foundation\Blender\3.3\scripts\addons\SonicAdventureBlenderIO\source\exporting\o_mesh.py", line 314, in _get_raw_verts
normals = self._get_normals()
File "C:\Users\lccji\AppData\Roaming\Blender Foundation\Blender\3.3\scripts\addons\SonicAdventureBlenderIO\source\exporting\o_mesh.py", line 215, in _get_normals
return ModelMesh.get_normals(self._evaluated_mesh)
File "C:\Users\lccji\AppData\Roaming\Blender Foundation\Blender\3.3\scripts\addons\SonicAdventureBlenderIO\source\exporting\o_mesh.py", line 204, in get_normals
for loop, normal in zip(mesh.loops, mesh.corner_normals):
AttributeError: 'Mesh' object has no attribute 'corner_normals'. Did you mean: 'vertex_normals'?
AttributeError: 'Mesh' object has no attribute 'corner_normals'. Did you mean: 'vertex_normals'?
Traceback (most recent call last): File "C:\Users\lccji\AppData\Roaming\Blender Foundation\Blender\3.3\scripts\addons\SonicAdventureBlenderIO\source\register\operators\base.py", line 26, in execute return self._execute(context) File "C:\Users\lccji\AppData\Roaming\Blender Foundation\Blender\3.3\scripts\addons\SonicAdventureBlenderIO\source\register\operators\base_export_operators.py", line 39, in _execute return self.export(context) File "C:\Users\lccji\AppData\Roaming\Blender Foundation\Blender\3.3\scripts\addons\SonicAdventureBlenderIO\source\register\operators\base_export_operators.py", line 80, in export return self.export_models(context, objects) File "C:\Users\lccji\AppData\Roaming\Blender Foundation\Blender\3.3\scripts\addons\SonicAdventureBlenderIO\source\register\operators\export_operators.py", line 198, in export_models evaluator.evaluate(objects) File "C:\Users\lccji\AppData\Roaming\Blender Foundation\Blender\3.3\scripts\addons\SonicAdventureBlenderIO\source\exporting\o_landtable.py", line 123, in evaluate self._eval_mesh_models() File "C:\Users\lccji\AppData\Roaming\Blender Foundation\Blender\3.3\scripts\addons\SonicAdventureBlenderIO\source\exporting\o_landtable.py", line 108, in _eval_mesh_models self._mesh_structs = o_mesh.ModelMesh.evaluate_models( File "C:\Users\lccji\AppData\Roaming\Blender Foundation\Blender\3.3\scripts\addons\SonicAdventureBlenderIO\source\exporting\o_mesh.py", line 439, in evaluate_models weighted_buffer = mesh.convert_to_weighted_buffer( File "C:\Users\lccji\AppData\Roaming\Blender Foundation\Blender\3.3\scripts\addons\SonicAdventureBlenderIO\source\exporting\o_mesh.py", line 397, in convert_to_weighted_buffer vertices = self._get_raw_verts() File "C:\Users\lccji\AppData\Roaming\Blender Foundation\Blender\3.3\scripts\addons\SonicAdventureBlenderIO\source\exporting\o_mesh.py", line 314, in _get_raw_verts normals = self._get_normals() File "C:\Users\lccji\AppData\Roaming\Blender Foundation\Blender\3.3\scripts\addons\SonicAdventureBlenderIO\source\exporting\o_mesh.py", line 215, in _get_normals return ModelMesh.get_normals(self._evaluated_mesh) File "C:\Users\lccji\AppData\Roaming\Blender Foundation\Blender\3.3\scripts\addons\SonicAdventureBlenderIO\source\exporting\o_mesh.py", line 204, in get_normals for loop, normal in zip(mesh.loops, mesh.corner_normals): AttributeError: 'Mesh' object has no attribute 'corner_normals'. Did you mean: 'vertex_normals'? AttributeError: 'Mesh' object has no attribute 'corner_normals'. Did you mean: 'vertex_normals'?