Fixed the player-specific CharObj2 structs that were offsets by 0x4 because of the previous CharObj2Base fix
njPopMatrix(NJS_MATRIX_PTR m) -> njPopMatrix(int count)
UpdateSetDateAndDelete -> UpdateSetDataAndDelete
enum GravityDirectionType and variable GravityDirection (simplified gravity stuff for Cannon's Core), used by all objects that can be affected by gravity.
LoadLevelManager
ClearCollisionLists
Updated struct EntityData2 (Contrary to SADX, SA2 does not have a pointer to CharObj2 in this as it is stored in ObjectMaster)
Updated struct ObjectMaster (named the delayed display subs)
Changes: