When adding a ReplaceTexture call to a DLL mod, the specified change will not apply if the game loads the original PRS-compressed GVM texture archive and there are no PAK/PVMX texture packs that override it. The function works as intended with PAK (including ones that come with the game) and PVMX texture archives.
When adding a
ReplaceTexture
call to a DLL mod, the specified change will not apply if the game loads the original PRS-compressed GVM texture archive and there are no PAK/PVMX texture packs that override it. The function works as intended with PAK (including ones that come with the game) and PVMX texture archives.