Closed tbentham closed 4 years ago
I know exactly why this is happening, but I don't know how to fix it. These events contain shape motions with only one unique vertex array, but the parser needs at least two in order to determine the length of the vertex array. I checked how the game handles this when loading events, and it doesn't; it waits until the motion is called upon and uses the data from the model to determine the length of the array, which is not something we can do.
I did a thing so all the events should work now, tested e0002 and it works fine.
Nice! It all seems to work now.
Hi,
Most SA2 events aren't working for me in both SA2 Event Viewer and splitEvent. Here's the error for splitEvent:
And the error for SA2 Event Viewer:
The following events do work in both, but they're literally the only ones:
e0000, e0100, e0105, e0109, e0118, e0124, e0131, e0200, e0206, e0211
Some patterns I noticed that may or may not be significant:
Hope that's enough to go on.