X-Plane / XPlane2Blender

Scenery & Aircraft export addon for Blender and X-Plane
GNU General Public License v3.0
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No UV-Mapping needs stronger warning #285

Open tngreene opened 7 years ago

tngreene commented 7 years ago

My impression was that all textures had to be UV Wrapped. What I've found is that as long you ever set a texture to have a UV Map once, it doesn't matter if you have coordinates set to UV. Seems wrong.

bsupnik commented 7 years ago

I don't think I understand the problem here. Can you describe the edge-case using very Blender specific language?

A few bits of confusing terminology:

Note that I'm slightly hamstrung by my iMac's hard drive eating itself...I won't be able to investigate in detail until I restore the machine (or re-set up my Blender dev environment).

tngreene commented 5 years ago

A warning is okay but it needs stronger wording to describe what could happen (the model looks wrong or weird). It is a severe undefined behavior lookout! kind of message needed. (We found during making the Particle Tutorial .blend file that no UV Map meant shiny monkey and flag for some GPUs and not for others. Since S and T were none, it was the equivalent of a divide by 0 error and some hardware handles it better than others.)