Closed der-On closed 12 years ago
Hi
Tested this, and seem it's still wrong something with this feature, here is a shot about: http://x-plane.hu/temp/rotation.png
Blender file: http://x-plane.hu/temp/Stabilizers-b25.blend Obj file: http://x-plane.hu/temp/Stabilizers.obj
Or am I doing something wrong in blender?
Thank you for testing. I will have a look into that asap. This feature is a bit complex and will probably have some cases in which its still buggy.
Fixed. Closing again. If another bug occurs I will reopen.
Found another bug on this issue: eg.: Make a cube, apply random location, rotation, scale, then add some keyframes with different loc/rot/scale. The script will apply the loc/rot/scale, but only on first keyframe, so the final result will be bad, if the cube has a default loc/rot/scale, BEFORE the animation added, for example
rot on 1st keyframe: 30 deg rot on 2nd keyframe: 60 deg rot on 3rd keyframe: -30 deg
the script will result:
rot on 1st keyframe: 0 deg rot on 2nd keyframe: 60 deg rot on 3rd keyframe: -30 deg
so the animation will be result as completly different animation what user wants. Don't know exactly what happens in script, but maybe it would be a solution to watch the change matrix on loc/rot/scale on each keyframes comparing to each other, if that possible.
Thanks :)
I don't think scaling is working correctly. Needs to be checked for instanced mesh data.
ksgy: Please send me the testing file, as I don't understand the problem completly.
Scaling seems to work well now. Rotations too. Closing once again.
Currently one has to be very careful about rotations and scale of objects when it comes to nested animations. Try to find a way of applying or correctly calculating those during export.