X-Plane / XPlane2Blender

Scenery & Aircraft export addon for Blender and X-Plane
GNU General Public License v3.0
190 stars 67 forks source link

Imp: Implement ANIM_trans/rotate #654

Open tngreene opened 3 years ago

tngreene commented 3 years ago

ANIM_trans/rotate must be implemented in two parts. One as an offset to the Object and baked keyframes (when location/rotations are equal, and the dataref values are the same), all others as dynamic (except for if location/rotation are different but dataref values are the same. This is its own "Case C" bug.

tngreene commented 3 years ago

Right now, static translation is very well working and has a nice test case for it, but it uses a mix of matrix and vector math so we're stuck with it