X-Plane / XPlane2Blender

Scenery & Aircraft export addon for Blender and X-Plane
GNU General Public License v3.0
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Empty object in Planemaker - coming from Blander 2.83 - #661

Closed canadairman2002 closed 3 years ago

canadairman2002 commented 3 years ago

Hi, I have Blender 2.83 Xplane2Blender 4.1.0. beta Xplane 11

I have a solid ( fuselage ) in Blender. I try to export it. No error message on Xplane2blender.log When i try to open it in planemaker, it add the line but nothing visible. Any idea ? Thanks

airfightergr commented 3 years ago

Are normals outside? The position and scale of the object?

canadairman2002 commented 3 years ago

Position is 0,0,0 Scale is 0.001 to match the good dimension normals .. i did "recalculate outside normals" image

canadairman2002 commented 3 years ago

im questionning myself. My model is a shell of 1mm thickness. I don't know if i only need to design a surface without thickness or not.

tngreene commented 3 years ago

What is the OBJ like? Did you try exporting with Debug Info? Do you see any TRIS directives or VT directives or is just an empty file? I don't think the thickness should matter - I export planes all the time and they show up in X-Plane.

airfightergr commented 3 years ago

Not sure how the export script handles the scale, but I suggest once the model has the right dimension, apply scale. Show the face normals to be sure that they are facing outside.

canadairman2002 commented 3 years ago

i open the obj file ( 8Mb size ). A huge amount of VT directives. Only one TRIS directive at the end i can share it if needed

tngreene commented 3 years ago

Scale taken into account as if the person has used "Apply > Apply Scale" (this is all in memory, it doesn't change anyone's object or mesh)

tngreene commented 3 years ago

Hmmmmm........ well, I'm guessing that TRIS directive is the thin line then. Have you seen the Debug Info yet? Scroll down to the bottom of the Scene Properties and you'll see the checkbox for it

canadairman2002 commented 3 years ago

i did a test by importing my model with scale 1.0. So after , in blender, no need to scale again. and it works :)

tngreene commented 3 years ago

Great, glad it worked out!

tngreene commented 3 years ago

And thank you @airfightergr for the triage support! Always helpful and always appreciated!

canadairman2002 commented 3 years ago

thank you all for your support :)