Open muffineo opened 5 months ago
Could you test to make sure its related to the shader? testing on other shaders, or testing if it happens with shaders turned off (but keep the shader loader mod) to see if its a mod conflict of some sort. Because shaders usually dont crash the game while running
i will test other shaders, but i did test the game without shader (exact same everything just turned off bliss shader in game) and it didn't crash for around 30 minutes. that's why i blamed shader and started writing here.
I turned off TRANSLUCENT_ENTITIES in Debugging/Experimental Settings and I think it's solved
since i was reminded of this just now...
for future reference, the memory leaking issue with TACZ is not my problem to fix. i cannot fix it.
it is on their end, according to the Iris developer. "it seems to be related to separateEntityDraws
"
they said they have personally contacted them about it.
I also get random crashes. Did you got out of date gpu driver crashes?
in development version of bliss shaders crashes minecraft. it happened on my settings and i reseted them, by downloading fresh .zip archive, so it happens on default setting too. as i understood, it gives random errors. i will attach some crash logs. my gpu is nvidia rtx 2080 ti with the latest drivers it didn't crash with TACZ mod before we crafted the weapons from it or received any items from it at all. crashes seem random, sometimes when i press random button, sometimes on shot, sometimes just holding a gun in inventory. i think its gun's entity render issue of some kind it said that it didn't have enough RAM one time, so i gave it 12gb of ram (only 12 cause i heard if you go pass 12, java begins to work worse) btw the system has 32gigs of ram i also will attach video clip of crashing. also, i saw someone had button id crashig issue with this shader, it definitely isn't it with my situation, cause crashes are random within 5 minutes after logging into a server. also, i use around 50 mods (the list should be in crash logs), but it never crashed before for around 20 hours of gameplay before we crafted a single weapon, an AKM. i tried glock-17, it does this too. so, it doesn't seem to happen with just 1 model. i also didn't use DH today, because it broke and deactivated itself, tho i had it installed. minecraft version is 1.20.1 forge version is 1.20.1 - 47.3.1 crash-2024-06-20_03.11.10-client.txt crash-2024-06-20_01.36.37-client.txt crash-2024-06-20_01.38.49-client.txt crash-2024-06-20_01.51.07-client.txt crash-2024-06-20_01.56.18-client.txt crash-2024-06-20_02.07.04-client.txt crash-2024-06-20_02.09.03-client.txt crash-2024-06-20_02.35.36-client.txt crash-2024-06-20_03.01.44-client.txt [crash logs on server] ^ it crashes only on the server, tested. it suggested turning off some thing called like "optimised arguments" after another "out of RAM" crash. i didn't do it because i don't know what is this. (i couldn't upload longer videos here cause of 10mb limit)
https://github.com/X0nk/Bliss-Shader/assets/173311030/d4ca5a6e-8b18-48a2-bea7-204db89e82fe
https://github.com/X0nk/Bliss-Shader/assets/173311030/1ebbbad8-47f5-4f58-9433-db71b238d8ba
my thought is there is some unstable entity rendering with TACZ mod that causes game to crash at random events overtime (usually 2-5 minutes) if there is setting to somehow change player's hand rendering and model in it or disable hand and model proccessing, i think it might help, but i didn't find such setting in shader's settings.
(yes i am using legacy launcher and pirating the game. if you won't help we because of this, ok then.) i will do more testing (like testing if it crashes with all weapons or trying if it crashes with other specific shader) if you ask me. it does not crash if i dont hold it in my inventory, so its clearly a rendering issue