Open FormalSnake opened 3 months ago
could you give a screenshot, along with the in-game f3 debug overlay?
Sure, I will tomorrow :)
Sorry for being late but here it is
A lot of shaders have this issue but not all of them i believe @X0nk
huh. why can a shader even interact with the waypoint icons.... ideally they would be slapped onto the screen after all shading is done, but before the GUI is done ill have to see if anything can even be done
Alright!
Describe the bug
When using a waypoint in journeymap, the icon will be rendered as the standard openGL square with gradient colors.
Describe how to reproduce the bug
Create a waypoint using journeymap Look at the waypoint in the world.