Open EyBmr opened 1 month ago
anything special about your situation? any additional mods besides optifine? if yes, please remove them to see if its a conflict or not.
I am also having a similar issue (on Windows). For my case, I notice it when I am indoors and then look out of an opening. Once I go out the sky renders in correctly. This next part I can't figure out how to reproduce well, but if I go back in and look back out I will see one of 3 things. Either the shaders will reload and then I'll see a black sky, I'll see a normal sky, or I'll see a darkened sky (which lightens upon exiting).
thats just cave fog. i black out the sky so it doesn't blind you in caves.
it triggers indoors because I cannot accurately detect "a cave" unfortunately.
you can turn it off in fog settings -> cave fog.
anything special about your situation? any additional mods besides optifine? if yes, please remove them to see if its a conflict or not.
I removed all mods so only OptiFine and the Bliss shader is installed, same issue.
Also I noticed that the dynamic range of the shader is absolutely bonkers.
Things that are illuminated are close to straight white and things that are not illuminated are basically pure black.
I tried everything in the shader settings but nothing worked so far.
Also during nights I'm basically blind. I already cranked up the exposure in the post processing to 4 but its still too dark.
This is how my game looks like if I leave the exposure on the default value 1.
the lighting not lit directly by sunlight/areas in shade takes its color from the sky, so if the sky is black, so is it.
But is there a way to fix it? I tried everything in the shader config. The sky just remains black during daytime.
The sky is black. I tried increasing the sky brightness in the shader settings with no effect.