Open joshua-igor opened 3 months ago
[just some info] They are the same thing; DH has its own built-in shaders to do texture-noise, fog, SSAO, and curvature. When you enable a separate shader, DH has to disable those (shaders can't just be "mixed" together). So any shader supporting DH has to completely replace those features on their end.
This would be great for ArdaCraft xonk ;)
this is going to be added in the next commit
If its going to be a separate option independent from DH's config, please allow negative values, to have the distant terrain be curved upwards. Simply because it's cool.
ive already pretty much finished the effect in my end, i already have negative values lol
This is mad, so like No Rest for the Wicked. Excited to try out this effect.
Describe the feature you would like to be added to the shader
Shrimple has an option called "Overworld Radius" in the "World" category that distorts the horizon to appear lower than what it actually is, simulating a spherical planet. It's a neat trick that couples very well with Distant Horizons. Speaking of Distant Horizons, it also has this feature called "Earth Curve Ratio" available of "Advanced Options > Graphics > Advanced Graphics Options" that does a very similar effect but it's disabled when activating a shader, unfortunately. As far as I know this is only a visual trick, it does not actually deforms the mesh of the blocks or moves them.