Closed TqLxQuanZ closed 1 month ago
this is indeed on TACZ's end, according to the Iris developer. it is a problem related to how the 2 mods interact when iris's hybrid deferred entities feature is used by a shader. i cannot do anything about this.
there is an option in the shader you can turn off: shader settings -> debug/experimental -> TRANSLUCENT_ENTITIES
which turns off the use of that iris feature, but it will no longer render translucent entities correctly.
Alright, huge thanks on this, I'll poke on the TACZ developer side.
im very confident in saying theyre aware of it. it has been months.
Damn that's quick reply haha, since you're here may I ask any idea of the estimation of releasing the DH supported version to CF?
hmmm... i cant really say. ive got a handful of stuff i really want to fix up before then. on top of that, burnout and motivation/focus problems add even more delays lol
I see, no worries on that! I really love to use your shader as it brings outstanding and amazing view, while retain the performance optimization from what I see. Especially the skyboxes, clouds and light rays, those are top notch!
Do you perhaps have a paypal donation page? The one on the github page right now is stripe only and doesn't allow paypal :(
wa i swear it could do paypal what the hell
guess im gonna change websites.... again
okay i switched to kofi, i didnt know that site didnt support payal smh
i updated all the links on the github readme/modrinth/curseforge for that action
Describe the bug
Describe the bug in as much detail as possible. capturing footage of it with images or videos is preferred.
Describe how your minecraft is set up
Include a screenshot of the in-game f3 debug overlay. Please make sure it is fully visible.
If you cannot do option 1. Please list the following information instead:
Describe how to reproduce the bug
Crash logs:
crash-2024-10-06_00.01.16-client.txt
crash-2024-10-06_00.08.19-client.txt
More Details:
This is within the single player mode, multiplayer also having the same when joining a dedicated server. Problem doesn't exist with other shaders as far as I tested, such as complimentary shader.
Shader settings are default.
If this is an issue from TACZ itself, please let me know and I'll poke them in the issue thread. https://github.com/MCModderAnchor/TACZ/issues/268