// LWS: Units can (rarely) spawn on top of fires in certain maps. This causes them to
// start burning on their first turn, and take damage on the next turn after that. Taking damage
// causes them to activate, which begins the scamper. If we defer it here until the squad leaves
// concealment it shuts down the entire AI patrol system because nobody will move while there is
// a pending scamper.
//
// If we don't wait for concealment to break, though, then the scampering units can't see XCOM,
// and may flank themselves when deciding where to scamper. This occurs far more often than the
// rare unit-spawns-on-fire case. We could attempt to mitigate both by only deferring the scamper
// if someone on XCOM can *see* the unit that's scampering, but in the case of asymmetric LoS things
// might still be screwy and the leader may flank itself. Probably better to try to fix this problem
// from the "nobody is allowed to move while there is a pending scamper" side, or try to come up with
// some better conditions governing when to wait on concealment.