Closed Soldier9 closed 7 years ago
Maybe we can make them protectedwrite rather, to allow overrides if neccessary.
As long as they're anything but private I am happy, but protectedwrite is probably better since it allows for overrides.
Duplicate of #259, resolved by LW1.3 patch.
Allow mods to get more information about the currently previewed movement path. I'm especially interested in the following for use in Gotcha Again: var private bool WaypointModifyMode; // toggle set by ui to show waypoint add/remove markers. doesn't change behavior, just looks var private array HazardMarkers; // all tiles with a hazard on them
var private array NoiseMarkers; // all tiles with a noise marker on them
var private array ConcealmentMarkers; // all tiles with a concealment marker on them