Game session in unreal context -- HeadquartersGame, TacticalGame, ...
Mods can then perform their startup logic: Register observers and such before any game states are added. This should work for everything: game load, new game start, level transition...
also probably a pre tactical end cleanup hook, currently there's only onpostmission which is VERY late so people have been hooking on mission summary UI instead.
Game session in unreal context -- HeadquartersGame, TacticalGame, ...
Mods can then perform their startup logic: Register observers and such before any game states are added. This should work for everything: game load, new game start, level transition...