Currently, the game always tries to cook the following 3 packages regardless of existing hacks
OnlineSubsystemSteamworks
AkAudio
gfxCommon
The former 2 cause confusing error messages when the mod is built in debug mode, while the latter pollutes the TFCs are requires running the cooker twice the first time.
Ideas for approaches:
"Objects to never cook" config
Creating dummy files with "last modified" far into future
Currently, the game always tries to cook the following 3 packages regardless of existing hacks
OnlineSubsystemSteamworks
AkAudio
gfxCommon
The former 2 cause confusing error messages when the mod is built in debug mode, while the latter pollutes the TFCs are requires running the cooker twice the first time.
Ideas for approaches: